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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "Affix",
"language": "GDScript",
"path": "res://affixes/affix.gd"
}, {
"base": "Node2D",
"class": "Effect",
"language": "GDScript",
"path": "res://effects/effect.gd"
}, {
"base": "Resource",
"class": "ExpAffixData",
"language": "GDScript",
"path": "res://affixes/exp_affix/exp_affix_data.gd"
}, {
"base": "Node2D",
"class": "Item",
"language": "GDScript",
"path": "res://items/item.gd"
}, {
"base": "Resource",
"class": "LinAffixData",
"language": "GDScript",
"path": "res://affixes/lin_affix/lin_affix_data.gd"
}, {
"base": "Node2D",
"class": "Modifier",
"language": "GDScript",
"path": "res://modifiers/modifier.gd"
}, {
"base": "AnimatedSprite",
"class": "Monster",
"language": "GDScript",
"path": "res://monsters/monster.gd"
}, {
"base": "AnimatedSprite",
"class": "Player",
"language": "GDScript",
"path": "res://player/player.gd"
}, {
"base": "Node2D",
"class": "Skill",
"language": "GDScript",
"path": "res://skills/skill.gd"
} ]
_global_script_class_icons={
"Affix": "",
"Effect": "",
"ExpAffixData": "",
"Item": "",
"LinAffixData": "",
"Modifier": "",
"Monster": "",
"Player": "",
"Skill": ""
}
[application]
config/name="Idle Dungeon Runner"
run/main_scene="res://main/main.tscn"
config/icon="res://icon.png"
[autoload]
CombatProcessor="*res://autoload/combat_processor.gd"
PlayerStats="*res://autoload/player_stats.gd"
ZoneInfo="*res://autoload/zone_info.gd"
ItemGenerator="*res://autoload/item_generator.gd"
SkillData="*res://autoload/skill_data.gd"
[display]
window/size/width=1080
window/size/height=1920
window/handheld/orientation="portrait"
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[rendering]
environment/default_environment="res://default_env.tres"
quality/2d/use_nvidia_rect_flicker_workaround=true