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@thi.ng/umbrella examples

This directory contains a growing number (currently 131) of standalone example projects, including live online versions, build instructions and commented source code.

If you want to contribute an example, please get in touch via PR, issue tracker, email or twitter!

# Screenshot Name Description
001 adaptive-threshold Interactive image processing (adaptive threshold)
002 ascii-raymarch ASCII art raymarching with thi.ng/shader-ast & thi.ng/text-canvas
003 async-effect Minimal demo using interceptors with an async side effect
004 big-font Large ASCII font text generator using @thi.ng/rdom
005 bitmap-font Figlet-style bitmap font creation with transducers
006 canvas-dial Canvas based dial widget
007 cellular-automata 2D transducer based cellular automata
008 color-themes Probabilistic color theme generator
009 commit-heatmap Heatmap visualization of this mono-repo's commits
010 commit-table-ssr Filterable commit log UI w/ minimal server to provide commit history
011 crypto-chart Basic crypto-currency candle chart with multiple moving averages plots
012 devcards BMI calculator in a devcards format
013 dominant-colors Color palette generation via dominant color extraction from uploaded images
014 ellipse-proximity Interactive visualization of closest points on ellipses
015 fft-synth Interactive inverse FFT toy synth
016 fiber-basics Fiber-based cooperative multitasking basics
017 geom-convex-hull Convex hull & shape clipping of 2D polygons
018 geom-fuzz-basics geom-fuzz basic shape & fill examples
019 geom-knn Doodle w/ K-nearest neighbor search result visualization
020 geom-knn-hash K-nearest neighbor search in an hash grid
021 geom-tessel Animated, recursive polygon tessellations
022 geom-voronoi-mst Poisson-disk shape-aware sampling, Voronoi & Minimum Spanning Tree visualization
023 gesture-analysis Mouse gesture / stroke analysis, simplification, corner detection
024 grid-iterators Visualization of different grid iterator strategies
025 hdom-basics Minimal hdom usage example
026 hdom-benchmark hdom update performance benchmark (old version)
027 hdom-benchmark2 hdom update performance benchmark w/ config options
028 hdom-canvas-clock Realtime analog clock demo
029 hdom-canvas-draw Interactive pattern drawing demo using transducers
030 hdom-canvas-particles 2D Bezier curve-guided particle system
031 hdom-canvas-shapes Various hdom-canvas shape drawing examples & SVG conversion / export
032 hdom-dropdown Custom dropdown UI component for hdom
033 hdom-dropdown-fuzzy Custom dropdown UI component w/ fuzzy search
034 hdom-dyn-context Using custom hdom context for dynamic UI theming
035 hdom-elm Using hdom in an Elm-like manner
036 hdom-inner-html Higher-order component for rendering HTML strings
037 hdom-local-render Isolated, component-local DOM updates
038 hdom-localstate UI component w/ local state stored in hdom context
039 hdom-skip Skipping UI updates for selected component(s)
040 hdom-skip-nested Skipping UI updates for nested component(s)
041 hdom-theme Example for themed components proposal
042 hdom-toggle Customizable slide toggle component demo
043 hdom-vscroller Virtual scroller component for large tables / lists
044 hiccup-canvas-arcs Animated arcs & drawing using hiccup-canvas
045 hiccup-css-image-transition Generating pure CSS image transitions
046 hydrate-basics Hiccup / hdom DOM hydration example
047 ifs-fractal Barnsley fern IFS fractal renderer
048 imgui Canvas based Immediate Mode GUI components
049 imgui-basics Minimal IMGUI usage example
050 interceptor-basics Event handling w/ interceptors and side effects
051 interceptor-basics2 Event handling w/ interceptors and side effects
052 iso-plasma Animated sine plasma effect visualized using contour lines
053 json-components Transforming JSON into UI components
054 kmeans-viz k-means clustering visualization
055 lispy-repl Browser REPL for a Lispy S-expression based mini language
056 login-form Basic SPA example with atom-based UI router
057 mandelbrot Worker based, interactive Mandelbrot visualization
058 markdown Markdown to Hiccup to HTML parser / transformer
059 mastodon-feed Mastodon API feed reader with support for different media types, fullscreen media modal, HTML rewriting
060 multitouch Basic rstream-gestures multi-touch demo
061 package-stats CLI util to visualize umbrella pkg stats
062 parse-playground Parser grammar livecoding editor/playground & codegen
063 pixel-basics Pixel buffer manipulations
064 pixel-dither Showcase of various dithering algorithms
065 pixel-indexed Image dithering and remapping using indexed palettes
066 pixel-normal-map Normal map creation/conversion basics
067 pixel-sorting Interactive pixel sorting tool using thi.ng/color & thi.ng/pixel
068 pointfree-svg Generate SVG using pointfree DSL
069 poisson-circles 2D Poisson-disc sampler with procedural gradient map
070 poly-spline Polygon to cubic curve conversion & visualization
071 porter-duff Port-Duff image compositing / alpha blending
072 ramp-synth Unison wavetable synth with waveform editor
073 rasterize-blend Steering behavior drawing with alpha-blended shapes
074 rdom-basics Demonstates various rdom usage patterns
075 rdom-canvas-basics Minimal rdom-canvas animation
076 rdom-delayed-update Dynamically loaded images w/ preloader state
077 rdom-dnd rdom drag & drop example
078 rdom-key-sequences rstream & transducer-based FSM for converting key event sequences into high-level commands
079 rdom-lissajous rdom & hiccup-canvas interop test
080 rdom-search-docs Full umbrella repo doc string search w/ paginated results
081 rdom-svg-nodes rdom powered SVG graph with draggable nodes
082 render-audio Generative audio synth offline renderer and WAV file export
083 rotating-voronoi Animated Voronoi diagram, cubic splines & SVG download
084 router-basics Complete mini SPA app w/ router & async content loading
085 rstream-dataflow Minimal rstream dataflow graph
086 rstream-event-loop Minimal demo of using rstream constructs to form an interceptor-style event loop
087 rstream-grid Interactive grid generator, SVG generation & export, undo/redo support
088 rstream-hdom rstream based UI updates & state handling
089 rstream-spreadsheet rstream based spreadsheet w/ S-expression formula DSL
090 rstream-sync Minimal rstream sync() example using rdom
091 scenegraph 2D scenegraph & shape picking
092 scenegraph-image 2D scenegraph & image map based geometry manipulation
093 shader-ast-canvas2d 2D canvas shader emulation
094 shader-ast-evo Evolutionary shader generation using genetic programming
095 shader-ast-noise HOF shader procedural noise function composition
096 shader-ast-raymarch WebGL & JS canvas2D raymarch shader cross-compilation
097 shader-ast-sdf2d WebGL & JS canvas 2D SDF
098 shader-ast-tunnel WebGL & Canvas2D textured tunnel shader
099 shader-ast-workers Fork-join worker-based raymarch renderer (JS/CPU only)
100 shader-graph Minimal shader graph developed during livestream #2
101 soa-ecs Entity Component System w/ 100k 3D particles
102 spline-tangent Compute cubic spline position & tangent using Dual Numbers
103 stratified-grid 2D Stratified grid sampling example
104 svg-barchart Simplistic SVG bar chart component
105 svg-particles Basic 2D particle system w/ SVG shapes
106 svg-resample SVG path parsing & dynamic resampling
107 svg-waveform Additive waveform synthesis & SVG visualization with undo/redo
108 talk-slides hdom based slide deck viewer & slides from my ClojureX 2018 keynote
109 text-canvas 3D wireframe textmode demo
110 text-canvas-image Textmode image warping w/ 16bit color output
111 todo-list Obligatory to-do list example with undo/redo
112 trace-bitmap Multi-layer vectorization & dithering of bitmap images
113 transducers-hdom Transducer & rstream based hdom UI updates
114 triple-query Triple store query results & sortable table
115 unbiased-normals Visual comparison of biased vs. unbiased normal vectors projected on the surface of a sphere
116 webgl-channel-mixer rdom & WebGL-based image channel editor
117 webgl-cube WebGL multi-colored cube mesh
118 webgl-cubemap WebGL cube maps with async texture loading
119 webgl-float-fbo Drawing to floating point offscreen / multi-pass shader pipeline
120 webgl-game-of-life Game of Life implemented as WebGL2 multi-pass shader pipeline
121 webgl-grid WebGL instancing, animated grid
122 webgl-msdf WebGL MSDF text rendering & particle system
123 webgl-multipass Minimal multi-pass / GPGPU example
124 webgl-shadertoy Shadertoy-like WebGL setup
125 webgl-ssao WebGL screenspace ambient occlusion
126 wolfram 1D Wolfram automata with OBJ point cloud export
127 xml-converter XML/HTML/SVG to hiccup/JS conversion
128 zig-canvas Zig-based DOM creation & canvas drawing app
129 zig-cellular Zig-based 2D multi-behavior cellular automata
130 zig-counter Simple Zig/WASM click counter DOM component
131 zig-todo-list Zig-based To-Do list, DOM creation, local storage task persistence