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 - @thi.ng/webgl-msdf@0.1.22
 - @thi.ng/webgl-shadertoy@0.2.9
 - @thi.ng/webgl@1.0.4
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postspectacular committed Apr 7, 2020
1 parent 501c82d commit 5fd5420
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8 changes: 8 additions & 0 deletions packages/webgl-msdf/CHANGELOG.md
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All notable changes to this project will be documented in this file.
See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.

## [0.1.22](https://github.com/thi-ng/umbrella/compare/@thi.ng/webgl-msdf@0.1.21...@thi.ng/webgl-msdf@0.1.22) (2020-04-07)

**Note:** Version bump only for package @thi.ng/webgl-msdf





## [0.1.21](https://github.com/thi-ng/umbrella/compare/@thi.ng/webgl-msdf@0.1.20...@thi.ng/webgl-msdf@0.1.21) (2020-04-06)

**Note:** Version bump only for package @thi.ng/webgl-msdf
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4 changes: 2 additions & 2 deletions packages/webgl-msdf/package.json
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{
"name": "@thi.ng/webgl-msdf",
"version": "0.1.21",
"version": "0.1.22",
"description": "Multi-channel SDF font rendering & basic text layout for WebGL",
"module": "./index.js",
"main": "./lib/index.js",
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"@thi.ng/transducers": "^6.4.4",
"@thi.ng/vector-pools": "^1.0.20",
"@thi.ng/vectors": "^4.2.4",
"@thi.ng/webgl": "^1.0.3",
"@thi.ng/webgl": "^1.0.4",
"tslib": "^1.11.1"
},
"keywords": [
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8 changes: 8 additions & 0 deletions packages/webgl-shadertoy/CHANGELOG.md
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All notable changes to this project will be documented in this file.
See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.

## [0.2.9](https://github.com/thi-ng/umbrella/compare/@thi.ng/webgl-shadertoy@0.2.8...@thi.ng/webgl-shadertoy@0.2.9) (2020-04-07)

**Note:** Version bump only for package @thi.ng/webgl-shadertoy





## [0.2.8](https://github.com/thi-ng/umbrella/compare/@thi.ng/webgl-shadertoy@0.2.7...@thi.ng/webgl-shadertoy@0.2.8) (2020-04-06)

**Note:** Version bump only for package @thi.ng/webgl-shadertoy
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4 changes: 2 additions & 2 deletions packages/webgl-shadertoy/package.json
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{
"name": "@thi.ng/webgl-shadertoy",
"version": "0.2.8",
"version": "0.2.9",
"description": "Basic WebGL scaffolding for running interactive fragment shaders via @thi.ng/shader-ast",
"module": "./index.js",
"main": "./lib/index.js",
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"@thi.ng/shader-ast": "^0.3.14",
"@thi.ng/shader-ast-glsl": "^0.1.20",
"@thi.ng/transducers": "^6.4.4",
"@thi.ng/webgl": "^1.0.3",
"@thi.ng/webgl": "^1.0.4",
"tslib": "^1.11.1"
},
"keywords": [
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11 changes: 11 additions & 0 deletions packages/webgl/CHANGELOG.md
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All notable changes to this project will be documented in this file.
See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.

## [1.0.4](https://github.com/thi-ng/umbrella/compare/@thi.ng/webgl@1.0.3...@thi.ng/webgl@1.0.4) (2020-04-07)


### Bug Fixes

* **webgl:** fix [#217](https://github.com/thi-ng/umbrella/issues/217), use logger for shader src ([501c82d](https://github.com/thi-ng/umbrella/commit/501c82dbde7cbb385f35ff8149cfc98e4c6e6405))





## [1.0.3](https://github.com/thi-ng/umbrella/compare/@thi.ng/webgl@1.0.2...@thi.ng/webgl@1.0.3) (2020-04-06)

**Note:** Version bump only for package @thi.ng/webgl
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2 changes: 1 addition & 1 deletion packages/webgl/package.json
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{
"name": "@thi.ng/webgl",
"version": "1.0.3",
"version": "1.0.4",
"description": "WebGL & GLSL abstraction layer",
"module": "./index.js",
"main": "./lib/index.js",
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