Basic 2D shader defined via Signed Distance Field primitives and combinators
from the
@thi.ng/shader-ast-stdlib
package, cross-compiled to GLSL and JavaScript, the latter for emulating the
shader using Canvas 2D API (getImageData()
).
Please refer to the example build instructions on the wiki.
- Karsten Schmidt
© 2019 Karsten Schmidt // Apache Software License 2.0