Skip to content

Latest commit

 

History

History

shader-ast-glsl

Folders and files

NameName
Last commit message
Last commit date

parent directory

..
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

shader-ast-glsl

npm version npm downloads Twitter Follow

This project is part of the @thi.ng/umbrella monorepo.

About

GLSL code generator for @thi.ng/shader-ast. Currently supports GLSL ES 1.00 (WebGL) & GLSL ES 3.00 (WebGL 2).

This package is also used for shader assembly by @thi.ng/webgl.

Status

STABLE - used in production

Search or submit any issues for this package

Related packages

Installation

yarn add @thi.ng/shader-ast-glsl
// ES module
<script type="module" src="https://unpkg.com/@thi.ng/shader-ast-glsl?module" crossorigin></script>

// UMD
<script src="https://unpkg.com/@thi.ng/shader-ast-glsl/lib/index.umd.js" crossorigin></script>

Package sizes (gzipped, pre-treeshake): ESM: 1.32 KB / CJS: 1.36 KB / UMD: 1.48 KB

Dependencies

Usage examples

Several demos in this repo's /examples directory are using this package.

A selection:

Screenshot Description Live demo Source
2D canvas shader emulation Demo Source
HOF shader procedural noise function composition Demo Source
WebGL & JS canvas2D raymarch shader cross-compilation Demo Source
WebGL & JS canvas 2D SDF Demo Source
WebGL & Canvas2D textured tunnel shader Demo Source
Entity Component System w/ 100k 3D particles Demo Source

API

Generated API docs

Basic GLSL code generation

import { assign, defMain, output, program, uniform, vec4 } from "@thi.ng/shader-ast";
import { GLSLVersion, targetGLSL } from "@thi.ng/shader-ast-glsl";

const glsl = targetGLSL({
    // target WebGL2
    version: GLSLVersion.GLSL_300,
    // emit #version pragma
    versionPragma: true,
    // fragment shader
    type: "fs",
    // custom prelude
    prelude: `
// custom GLSL source string injection, e.g.
#define PI 3.1415926`
});

let color: Vec3Symbol;
let fragColor: Vec4Symbol;

glsl(
    program([
        color = uniform("vec3", "color"),
        fragColor = output("vec4", "fragColor", { loc: 0 }),
        defMain(()=> [
            assign(fragColor, vec4(color, 1))
        ])
    ])
)
#version 300 es

// custom GLSL source string injection, e.g.
#define PI 3.1415926
uniform vec3 color;
layout(location=0) out vec4 fragColor;
void main() {
fragColor = vec4(color, 1.0);
}

Authors

Karsten Schmidt

License

© 2019 - 2020 Karsten Schmidt // Apache Software License 2.0