This project is part of the @thi.ng/umbrella monorepo.
- About
- Status
- Installation
- Usage
- Example projects
- Dataflow graph SVG components
- SPA with router and event bus
- Additive waveform synthesis & SVG visualization
- Multiple apps with & without shared state
- Interceptor based event handling
- Todo list
- Cellular automata
- SVG particles
- JSON based components
- @thi.ng/rstream dataflow graph
- Basic usage patterns
- Benchmark
- Authors
- License
Lightweight reactive DOM components using only vanilla JS data structures (arrays, objects, closures, iterators), based on @thi.ng/hiccup.
- Use the full expressiveness of ES6/TypeScript to define, annotate & document components
- Clean, functional component composition and reuse
- No pre-processing / pre-compilation steps
- Supports SVG, arbitrary elements, attributes, events
- Less verbose than HTML/JSX, resulting in smaller file sizes
- Static components can be distributed as JSON (or transform JSON into components)
- Optional user context injection (an arbitrary object passed to all component functions)
- auto-deref of embedded value wrappers which implement the
@thi.ng/api/IDeref
interface (e.g. atoms, cursors, derived views, streams etc.) - CSS conversion from JS objects for
style
attribs - Suitable for server side rendering (by passing the same data structure
to @thi.ng/hiccup's
serialize()
) - Fairly fast (see benchmark example below)
- Only ~4.4KB gzipped
In addition to the descriptions in this file, further information and examples are available in the wiki.
import * as hdom from "@thi.ng/hdom";
// stateless component w/ params
const greeter = (name) => ["h1.title", "hello ", name];
// component w/ local state
const counter = (i = 0) => {
return () => ["button", { onclick: () => (i++) }, `clicks: ${i}`];
};
const app = () => {
// root component is just a static array
// instantiate counters w/ different start offsets
return ["div#app", [greeter, "world"], counter(), counter(100)];
};
// start update loop (browser only, see diagram below)
hdom.start(document.body, app());
// alternatively apply DOM tree only once
// (stateful components won't update though)
hdom.createDOM(document.body, hdom.normalizeTree(app()));
Live demo | standalone example
Alternatively, use the same component function for browser or server
side HTML serialization (Note: does not emit attributes w/ functions as
values, e.g. a button's onclick
attrib).
import { serialize } from "@thi.ng/hiccup";
console.log(serialize(app()));
// <div id="app"><h1 class="title">hello world</h1><button>clicks: 0</button><button>clicks: 100</button></div>
No template engine & no pre-compilation steps needed, just use the full expressiveness of ES6/TypeScript to define your DOM tree. Using TypeScript gives the additional benefit of making UI components strongly typed, and since they're just normal functions, can use generics, overrides, varargs etc.
The actual DOM update is based on the minimal edit set of the recursive difference between the old and new DOM trees (both expressed as nested JS arrays). Components can be defined as static arrays, closures or objects with life cycle methods (init, render, release).
The syntax is inspired by Clojure's Hiccup and Reagent projects, however the latter is a wrapper around React, whereas this library is standalone, more low-level & less opinionated.
Since this package is purely dealing with the translation of DOM trees, any form of state / event handling or routing required by a full app is out of scope. These features are provided by the following packages and can be used in a mix & match manner:
A currently small (but growing) number of reusable components are provided by these packages:
The overall "API" is stable, but there's further work planned on generalizing the approach beyond standard browser DOM use cases (planned for v4.0.0). The project has been used for several projects in production since 2016.
yarn add @thi.ng/hdom
Use the customizable create-hdom-app project generator to create a pre-configured app skeleton using @thi.ng/atom, @thi.ng/hdom, @thi.ng/interceptors & @thi.ng/router:
yarn create hdom-app my-app
cd my-app
yarn install
yarn start
Even though the overall approach should be obvious from the code examples in this document, it's recommended to first study the @thi.ng/hiccup reference to learn about the basics of the approach and syntax used. Compared to @thi.ng/hiccup, this project has additional features (e.g. life cycle hooks), which aren't needed for the static serialization use cases of @thi.ng/hiccup. Both projects started in early 2016, but have somewhat evolved independently.
start(parent: Element | string, tree: any, ctx?: any, path?: number[], keys?: boolean, span?: boolean): () => boolean
Main user function of this package. For most use cases, this function
should be the only one required. It takes a parent DOM element (or ID),
hiccup tree (array, function or component object w/ life cycle methods)
and an optional arbitrary context object. Starts RAF update loop, in
each iteration first normalizing given tree, then computing diff to
previous frame's tree and applying any changes to the real DOM. The
optional context
arg can be used for passing global config data or
state down into the hiccup component tree. Any embedded component
function in the tree will receive this context object as first argument,
as will life cycle methods in component objects. See context
description further below.
Selective updates: No updates will be applied if the given hiccup
tree is undefined
or null
or a root component function returns no
value. This way a given root function can do some state handling of its
own and implement fail-fast checks to determine no DOM updates are
necessary, saving effort re-creating a new hiccup tree and request
skipping DOM updates via this function. In this case, the previous DOM
tree is kept around until the root function returns a tree again, which
then is diffed and applied against the previous tree kept as usual. Any
number of frames may be skipped this way.
Important: The parent element given is assumed to have NO children at
the time when start()
is called. Since hdom does NOT track the real
DOM, the resulting changes will result in potentially undefined behavior
if the parent element wasn't empty.
Returns a function, which when called, immediately cancels the update loop.
Calling this function is a prerequisite before passing a component tree
to diffElement
. Recursively expands given hiccup component tree into
its canonical form by:
- resolving Emmet-style tags (e.g. from
div#id.foo.bar
) - evaluating embedded functions and replacing them with their result
- calling
render
life cycle method on component objects and using result - consuming iterables and normalizing results
- calling
deref()
on elements implementingIDeref
interface and using returned result - calling
.toString()
on any other non-component valuex
and by default wrapping it in["span", x]
. The only exceptions to this are:option
,textarea
and SVGtext
elements, for which spans are always skipped.
Additionally, unless keys
is set to false, an unique key
attribute
is created for each node in the tree. This attribute is used by
diffElement
to determine if a changed node can be patched or will need
to be replaced/removed. The key
values are defined by the path
array
arg.
For normal usage only the first 2 args should be specified and the rest kept at their defaults.
Takes a DOM root element and two hiccup trees, prev
and curr
.
Recursively computes diff between both trees and applies any necessary
changes to reflect curr
tree in real DOM.
For newly added components, calls init
with created DOM element (plus
user provided context and any other args) for any components with init
life cycle method. Likewise, calls release
on components with
release
method when the DOM element is removed.
Important: The actual DOM element/subtree given is assumed to
exactly represent the state of the prev
tree. Since this function does
NOT track the real DOM at all, the resulting changes will result in
potentially undefined behavior if there're discrepancies.
Creates an actual DOM tree from given hiccup component and parent
element. Calls init
with created element (user provided context and
other args) for any components with init
life cycle method. Returns
created root element(s) - usually only a single one, but can be an array
of elements, if the provided tree is an iterable. Creates DOM text nodes
for non-component values. Returns parent
if tree is null
or
undefined
.
Since v3.0.0 hdom offers support for an arbitrary "context" object
passed to start()
, and then automatically injected as argument to
all component function calls anywhere in the tree. This avoids
having to manually pass down configuration data into each sub-component
and so can simplify certain use cases, e.g. event dispatch, style
information, global state etc.
import { start } from "@thi.ng/hdom";
import { Event, EventBus } from "@thi.ng/interceptors";
// (optional) type aliases to better illustrate demo context structure
type AppContext = {
bus: EventBus,
ui: { link: string, list: string }
};
type LinkSpec = [Event, any];
// user defined context object
// should include whatever config is required by your components
const ctx: AppContext = {
// event processor from @thi.ng/interceptors
bus: new EventBus(),
// component styling (using Tachyons CSS)
ui: {
link: "fw7 blue link dim pointer",
list: "list center tc"
}
};
// link component with `onclick` handler, which dispatches `evt`
// on EventBus obtained from context
// `ctx` arg is automatically provided when component is called
const eventLink = (ctx: AppContext, evt: Event, ...body: any[]) =>
["a",
{
class: ctx.ui.link,
onclick: () => ctx.bus.dispatch(evt),
},
...body];
// list component wrapper for links
const linkList = (ctx: AppContext, ...links: LinkSpec[]) =>
["ul", { class: ctx.ui.list },
links.map((l) => ["li", [eventLink, ...l]])];
// root component
// i.e. creates list of of provided dummy event link specs
const root = [
linkList,
[["handle-login"], "Login"],
[["external-link", "http://thi.ng"], "thi.ng"],
];
// start hdom update loop
start("app", root, ctx);
Most components can be succinctly expressed via vanilla JS functions, though for some use cases we need to get a handle on the actual underlying DOM element and can only fully initialize the component once it's been mounted etc. For those cases components can be specified as classes or plain objects implementing the following interface:
interface ILifecycle {
/**
* Component init method. Called with the actual DOM element,
* hdom user context and any other args when the component is
* first used, but **after** `render()` has been called once already.
*/
init?(el: Element, ctx: any, ...args: any[]);
/**
* Returns the hdom tree of this component.
* Note: Always will be called first (prior to `init`/`release`).
* Therefore might have to include checks if any local state
* has already been initialized via `init`. This is the only
* mandatory method which MUST be implemented.
*
* `render` is executed before `init` because `normalizeTree()`
* must obtain the component's hdom tree first before it can
* determine if an `init` is necessary. `init` itself will be
* called from `diffElement` (or `createDOM`) in a later
* phase of processing.
*/
render(ctx: any, ...args: any[]): any;
/**
* Called when the underlying DOM of this component is removed
* (or replaced). Intended for cleanup tasks.
*/
release?(ctx: any, ...args: any[]);
}
When the component is first used the order of execution is: render
->
init
. The release
method is called when the component has been
removed / replaced (basically if it's not present in the new tree
anymore). release
should NOT manually call release
on any children,
since that's already handled by diffElement()
.
The rest ...args
provided are sourced from the component call site as
this simple example demonstrates:
// wrap in closure to allow multiple instances
const canvas = () => {
return {
init: (el, ctx, { width, height }, msg, color = "red") => {
const c = el.getContext("2d");
c.fillStyle = color;
c.fillRect(0, 0, width, height);
c.fillStyle = "white";
c.textAlign = "center";
c.fillText(msg, width / 2, height / 2);
},
render: (ctx, attribs) => ["canvas", attribs],
};
};
// usage scenario #1: static component
// inline initialization is okay here...
start(
document.body,
[canvas(), { width: 100, height: 100 }, "Hello world"]
);
// usage scenario #2: dynamic component
// in this example, the root component itself is given as function, which
// is evaluated each frame
// since `canvas()` is a higher order component it too produces a new instance
// with each call. therefore the canvas instance(s) need to be created beforehand
const app = () => {
// pre-instantiate canvases
let c1 = canvas();
let c2 = canvas();
// return root component function
return () => ["div",
// some dynamic other content
["p", new Date().toString()],
// use canvas instances
[c1, { width: 100, height: 100 }, "Hello world"],
[c2, { width: 100, height: 100 }, "Goodbye world", "blue"]
];
};
start(document.body, app());
Most of the examples included in this repo are using this package in one way or another. Please check them out to learn more. Each is heavily commented, incl. best practice notes.
Non-exhaustive list:
This is a preview of the upcoming @thi.ng/estuary package:
Based on the create-hdom-app
project scaffolding, this is one of the
more advanced demos, combining functionality of several other @thi.ng
packages.
Devcards style BMI calculator(s) with basic SVG viz.
A fully documented, obligatory todo list app with undo / redo.
A small, interactive dataflow graph example:
The code below is also available as standalone project in: /examples/dashboard
A stress test benchmark is here: /examples/benchmark
Based on user feedback collected via Twitter, performance should be more than acceptable for even quite demanding UIs. In the 192 / 256 cells configurations this stress test causes approx. 600 / 800 DOM every single frame, very unlikely for a typical web app. In Chrome 64 on a MBP2016 this still runs at a stable 60fps (192 cells) / 32fps (256 cells). Both FPS readings based the 50 frame SMA.
- Karsten Schmidt
© 2016 - 2018 Karsten Schmidt // Apache Software License 2.0