This project is part of the @thi.ng/umbrella monorepo.
JavaScript code generator, compiler & runtime for @thi.ng/shader-ast.
Due to lack of native vector operations in JS, this compile target is much more involved than GLSL and uses a pluggable backend to perform all math ops. The default backend delegates all ops to @thi.ng/vectors and @thi.ng/matrices, which altogether provide ~750 optimized vector/matrix functions.
- texture lookups (see texture tunnel demo for a monkey-patched solution)
- derivatives (
dFdx
,dFdy
,fwidth
) - probably never supported in this env out
/inout
function args (see #96 for discussion)
yarn add @thi.ng/shader-ast-js
- @thi.ng/api
- @thi.ng/checks
- @thi.ng/errors
- @thi.ng/matrices
- @thi.ng/math
- @thi.ng/shader-ast
- @thi.ng/vectors
Commented examples:
(Possibly non-exhaustive list, live demo links in readme's)
// AST node functions from main shader-ast pkg
import {
mul,
defn,
float,
ret,
vec3
} from "@thi.ng/shader-ast";
// codegen / compiler
import { targetJS } from "@thi.ng/shader-ast-js";
const js = targetJS();
const hello = defn("vec4", "hello", [["float"]], (n) => [
ret(vec4(mul(vec3(1, 2, 3), n), -1))
]);
js(hello)
const Module = js.compile(hello);
Module.hello(10);
// [10, 20, 30, -1]
- Karsten Schmidt
© 2018 Karsten Schmidt // Apache Software License 2.0