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@thi.ng/shader-ast-glsl

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This project is part of the @thi.ng/umbrella monorepo.

About

GLSL code generator for @thi.ng/shader-ast. Currently supports GLSL ES 1.00 (WebGL) & GLSL ES 3.00 (WebGL 2).

This package is also used for shader assembly by @thi.ng/webgl.

Installation

yarn add @thi.ng/shader-ast-glsl

Dependencies

Usage examples

There're are several shader-ast & webgl examples in the /examples folder of this repo, for example...

(Possibly non-exhaustive list, live demo links in readme's)

Basic GLSL code generation:

import { assign, defMain, output, program, uniform, vec4 } from "@thi.ng/shader-ast";
import { GLSLVersion, targetGLSL } from "@thi.ng/shader-ast-glsl";

const glsl = targetGLSL({
    // target WebGL2
    version: GLSLVersion.GLSL_300,
    // emit #version pragma
    versionPragma: true,
    // fragment shader
    type: "fs",
    // custom prelude
    prelude: `// custom GLSL source string injection, e.g.
#define PI 3.1415926`
});

let color: Vec3Symbol;
let fragColor: Vec4Symbol;

glsl(
    program([
        color = uniform("vec3", "color"),
        fragColor = output("vec4", "fragColor", { loc: 0 }),
        defMain(()=> [
            assign(fragColor, vec4(color, 1))
        ])
    ])
)
#version 300 es
// custom GLSL source string injection, e.g.
#define PI 3.1415926
uniform vec3 color;
layout(location=0) out vec4 fragColor;
void main() {
fragColor = vec4(color, 1.0);
}

Authors

  • Karsten Schmidt

License

© 2018 Karsten Schmidt // Apache Software License 2.0