This project is part of the @thi.ng/umbrella monorepo.
Typedarray integer & float pixel buffers w/ customizable formats, blitting, dithering, convolution.
- Buffer creation from HTML image elements w/ opt resize & format conversion (browser only)
- Buffer-to-buffer blitting w/ automatic format conversion
- Buffer-to-canvas blitting
- Buffer-to-buffer blending w/ Porter-Duff operators
- Pre/post-multiply alpha
- Region / sub-image extraction
- Single-channel manipulation / extraction / replacement / conversion
- Convolution w/ arbitrary shaped/sized kernels, pooling, striding (resizing)
- Convolution kernel & pooling kernels presets
- Customizable normal map generation (i.e. X/Y gradients plus static Z component)
- Inversion
- Image sampling, resizing, pooling (nearest neighbor, bilinear, bicubic, mean/min/max pooling)
- XY full pixel & channel-only accessors
- 12 packed integer and 6 floating point preset formats (see table below)
- Ordered dithering w/ customizable Bayer matrix size and target color steps (int formats only)
- Declarative custom format & optimized code generation
- HTML canvas creation &
ImageData
utilities
- Accessors for normalized channel value
- Pre/Post-multipy (only if alpha is available)
- Re-add strided float buffers / formats
- Dithering
- Readonly texture sampling abstraction
- Wrap-around behaviors
- Filtered access (bilinear interpolation)
All packed integer formats use the canvas native ABGR 32bit format as common intermediate for conversions. During conversion to ABGR, channels with sizes smaller than 8 bits will be scaled appropriately to ensure an as full-range and as linear as possible mapping. E.g. a 4 bit channel will be scaled by 255 / 15 = 17.
Format specs can freely control channel layout within current limits:
- Channel sizes: 1 - 32 bits.
- Storage: 8, 16 or 32 bits per pixel
New formats can be defined via defPackedFormat()
.
Format ID | Bits per pixel | Description |
---|---|---|
ALPHA8 |
8 | 8 bit channel (alpha only) |
GRAY8 |
8 | 8 bit single channel (grayscale conv) |
GRAY_ALPHA8 |
16 | 8 bit single channel (grayscale conv), 8 bit alpha |
GRAY16 |
16 | 16 bit single channel (grayscale conv) |
GRAY_ALPHA16 |
32 | 16 bit single channel (grayscale conv), 16 bit alpha |
ARGB4444 |
16 | 4 channels @ 4 bits each |
ARGB1555 |
16 | 5 bits each for RGB, 1 bit alpha |
RGB565 |
16 | 5 bits red, 6 bits green, 5 bits blue |
RGB888 |
32 (24 effective) | 3 channels @ 8 bits each |
ARGB8888 |
32 | 4 channels @ 8 bits each |
BGR888 |
32 (24 effective) | 3 channels @ 8 bits each |
ABGR8888 |
32 | 4 channels @ 8 bits each |
ALPHA8
is mapped from/to ABGR alpha channelGRAY8/16
,GRAY_ALPHA8/16
compute grayscale/luminance when converting from ABGR and in return produce grayscale ABGR- In all built-in formats supporting it, the alpha channel always occupies the most-significant bits (up to format size)
Strided floating point format presets for use with floatBuffer()
. New
formats can be defined via defFloatFormat()
.
Format ID | Channel count | Description |
---|---|---|
FLOAT_GRAY |
1 | Single channel / grayscale |
FLOAT_GRAY_ALPHA |
2 | Grayscale and alpha channel |
FLOAT_NORMAL |
3 | Normal map (signed values) |
FLOAT_RGB |
3 | Red, Green, Blue |
FLOAT_RGBA |
4 | Red, Green, Blue, Alpha |
- All color channels are unclamped (but can be clamped via
buf.clamp()
). For conversion to packed int formats assumed to contain normalized data (i.e. [0..1] interval, with exception ofFLOAT_NORMAL
which uses [-1..1] range) - Conversion between float formats is currently unsupported
Available (and optimized) for both integer & floating point formats, image samplers can be created with the following filters & wrap modes:
"nearest"
- nearest neighbor"linear"
- bilinear interpolation"cubic"
- bicubic interpolation
"clamp"
- outside values return 0"wrap"
- infinite tiling"repeat"
- edge pixels are repeated
const src = packedBuffer(4, 4, ABGR8888);
// fill w/ random colors
src.pixels.forEach((_,i) => src.pixels[i] = 0xff << 24 | (Math.random() * 0xffffff));
// create bilinear sampler w/ repeated edge pixels
const sampler = defSampler(src, "linear", "repeat");
// sample at fractional positions (even outside image)
sampler(-1.1, 0.5).toString(16)
// 'ff79643a'
// resize image to 1024x256 using bicubic sampling
const img = src.resize(1024, 256, "cubic");
Filter | |
---|---|
"nearest" |
|
"linear" |
|
"cubic" |
Floating point buffers can be processed using arbitrary convolution kernels. The following convolution kernel presets are provided for convenience:
Kernel | Size |
---|---|
BOX_BLUR3 |
3x3 |
BOX_BLUR5 |
5x5 |
GAUSSIAN_BLUR3 |
3x3 |
GAUSSIAN_BLUR5 |
5x5 |
GAUSSIAN(n) |
2n+1 x 2n+1 |
HIGHPASS3 |
3x3 |
SHARPEN3 |
3x3 |
SOBEL_X |
3x3 |
SOBEL_Y |
3x3 |
UNSHARP_MASK5 |
5x5 |
Furthermore, convolution supports striding (i.e. only processing every nth pixel column/row) and pixel pooling (e.g. for ML applications). Available pooling kernel presets (kernel sizes are configured independently):
Kernel | Description |
---|---|
POOL_MEAN |
Moving average |
POOL_MAX |
Local maximum |
POOL_MIN |
Local minimum |
POOL_NEAREST |
Nearest neighbor |
POOL_THRESHOLD(bias) |
Adaptive threshold |
Convolution can be applied to single, multiple or all channels of a
FloatBuffer
. See
convolveChannel()
and
convolveImage()
TODO add image & code example
Normal maps can be created via normalMap()
. This function uses an adjustable
convolution kernel size to control gradient smoothness & details. Result X/Y
gradients can also be scaled (uniform or anisotropic) and the Z component can be
customized to (default: 1.0). The resulting image is in FLOAT_NORMAL
format,
using signed channel values. This channel format is auto-translating these into
unsigned values when the image is converted into an integer format.
Step | Scale = 1 | Scale = 2 | Scale = 4 | Scale = 8 |
---|---|---|---|---|
0 | ||||
1 | ||||
2 | ||||
3 |
import { floatBuffer, normalMap, FLOAT_GRAY, RGB888 } from "@thi.ng/pixel";
import { asPPM, read } from "@thi.ng/pixel-io-netpbm";
// read source image into a single channel floating point buffer
const src = floatBuffer(read(readFileSync("noise.pgm")), FLOAT_GRAY);
// create normal map (w/ default options)
const nmap = normalMap(src, { step: 0, scale: 1 });
// pixel lookup (vectors are stored _un_normalized)
nmap.getAt(10, 10);
// Float32Array(3) [ -0.019607841968536377, -0.04313725233078003, 1 ]
// save as 24bit PBM, conversion to RGB int format first
writeFileSync("noise-normal.ppm", asPPM(nmap.as(RGB888)));
STABLE - used in production
Search or submit any issues for this package
- @thi.ng/pixel-io-netpbm - Multi-format NetPBM reader & writer support for @thi.ng/pixel
- @thi.ng/porter-duff - Porter-Duff operators for packed ints & float-array alpha compositing
yarn add @thi.ng/pixel
// ES module
<script type="module" src="https://unpkg.com/@thi.ng/pixel?module" crossorigin></script>
// UMD
<script src="https://unpkg.com/@thi.ng/pixel/lib/index.umd.js" crossorigin></script>
Package sizes (gzipped, pre-treeshake): ESM: 8.69 KB / CJS: 8.96 KB / UMD: 8.70 KB
Several demos in this repo's /examples directory are using this package.
A selection:
Screenshot | Description | Live demo | Source |
---|---|---|---|
Interactive image processing (adaptive threshold) | Demo | Source | |
Pixel buffer manipulations | Demo | Source | |
Interactive pixel sorting tool using thi.ng/color & thi.ng/pixel | Demo | Source | |
Port-Duff image compositing / alpha blending | Demo | Source | |
Fork-join worker-based raymarch renderer | Demo | Source | |
Textmode image warping w/ 16bit color output | Demo | Source | |
Minimal multi-pass / GPGPU example | Demo | Source |
import * as pix from "@thi.ng/pixel";
import { SRC_OVER_I } from "@thi.ng/porter-duff";
import IMG from "../assets/haystack.jpg";
import LOGO from "../assets/logo-64.png";
Promise
.all([IMG, LOGO].map(pix.imagePromise))
.then(([img, logo]) => {
// init 16 bit packed RGB pixel buffer from image (resized to 256x256)
const buf = pix.PackedBuffer.fromImage(img, pix.RGB565, 256, 256);
// create grayscale buffer for logo and use Porter-Duff operator to
// composite with main image. Since the logo has transparency, we need
// to premultiply alpha first...
pix.PackedBuffer.fromImage(logo, pix.GRAY_ALPHA88)
.premultiply()
.blend(SRC_OVER_I, buf, {
dx: 10,
dy: 10
});
// extract sub-image
const region = buf.getRegion(32, 96, 128, 64);
// copy region back at new position
region.blit(buf, { dx: 96, dy: 32 });
// or alternatively blit buf into itself
// buf.blit(buf, { dx: 96, dy: 32, sx: 32, sy: 96, w: 128, h: 64 });
// create html canvas
// (returns obj of canvas & 2d context)
const ctx = pix.canvas2d(buf.width, buf.height * 3);
// write pixel buffer to canvas
buf.blitCanvas(ctx.canvas);
// manipulate single color channel (here red)
const id = 0;
// obtain channel & invert
const ch = buf.getChannel(id).invert();
// create dot pattern
for (let y = 0; y < ch.height; y += 2) {
for (let x = (y >> 1) & 1; x < ch.width; x += 2) {
ch.setAt(x, y, 0xff);
}
}
// replace original channel
buf.setChannel(id, ch);
// write pixel buffer to new position
buf.blitCanvas(ctx.canvas, 0, buf.height);
// create & write grayscale version
buf.as(GRAY8).blitCanvas(ctx.canvas, 0, buf.height * 2);
document.body.appendChild(ctx.canvas);
});
TODO see examples & source comments for now
Karsten Schmidt
If this project contributes to an academic publication, please cite it as:
@misc{thing-pixel,
title = "@thi.ng/pixel",
author = "Karsten Schmidt",
note = "https://thi.ng/pixel",
year = 2019
}
© 2019 - 2021 Karsten Schmidt // Apache Software License 2.0