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text-canvas

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This project is part of the @thi.ng/umbrella monorepo.

About

Text based canvas, drawing, tables with arbitrary formatting (incl. ANSI/HTML).

Status

ALPHA - bleeding edge / work-in-progress

Installation

yarn add @thi.ng/text-canvas
// ES module
<script type="module" src="https://unpkg.com/@thi.ng/text-canvas?module" crossorigin></script>

// UMD
<script src="https://unpkg.com/@thi.ng/text-canvas/lib/index.umd.js" crossorigin></script>

Package sizes (gzipped, pre-treeshake): ESM: 5.35 KB / CJS: 5.65 KB / UMD: 5.40 KB

Dependencies

Usage examples

Several demos in this repo's /examples directory are using this package.

A selection:

Screenshot Description Live demo Source
3D wireframe textmode demo Demo Source

API

Generated API docs

Canvas creation

const c = canvas(width, height, format?, style?);

Format identifiers

The text canvas stores all characters in a Uint32Array with the lower 16 bits used for the UTF-16 code and the upper 16 bits for abitrary formatting data. The package provides its own format IDs which are tailored for the bundled ANSI & HTML formatters, but users are free to choose use any other system (but then will also need to implement a custom string formatter impl).

The default format ID layout is as shown:

format bit layout

Most drawing functions accept an optional format arg, but a default format can also be set via setFormat(canvas, formatID).

List of built-in format IDs:

Colors

These color IDs MUST be prefixed with either FG_ (foreground) or BG_ (background):

  • BLACK
  • RED
  • GREEN
  • YELLOW
  • BLUE
  • MAGENTA
  • CYAN
  • GRAY
  • WHITE
  • LIGHT_GRAY
  • LIGHT_RED
  • LIGHT_GREEN
  • LIGHT_YELLOW
  • LIGHT_BLUE
  • LIGHT_MAGENTA
  • LIGHT_CYAN

Variations

  • BOLD
  • DIM
  • UNDERLINE

Combined formats

Format IDs can be combined via the binary OR operator (|), e.g.:

setFormat(canvas, FG_BLACK | BG_LIGHT_CYAN | BOLD | UNDERLINE);

String conversion format presets

Canvas-to-string conversion is completely customizable via the StringFormat interface and the following presets are supplied:

  • FMT_ANSI16 - translate built-in format IDs to 4bit ANSI escape sequences
  • FMT_ANSI_RAW - verbatim use of format IDs to ANSI sequences
  • FMT_HTML_INLINE_CSS - HTML <span> elements with inline CSS
  • FMT_HTML_TACHYONS - HTML <span> elements with Tachyons CSS class names
// Terminal
console.log(toString(canvas, FMT_ANSI16));

// Browser
const el = document.createElement("pre");
el.innerHTML = toString(canvas, FMT_HTML_TACHYONS);

Stroke styles

Built-in style presets:

  • STYLE_ASCII
  • STYLE_THIN
  • STYLE_THIN_ROUNDED
  • STYLE_DASHED
  • STYLE_DASHED_ROUNDED
  • STYLE_DOUBLE

Functions:

  • beginStyle(canvas, style)
  • endStyle(canvas)

Clipping

All drawing operations are constrained to the currently active clipping rect (by default full canvas). The canvas maintains a stack of such clipping regions, each newly pushed one being intersected with the previous top-of-stack rect:

  • beginClip(canvas, x, y, w, h) - push new clip rect
  • endClip(canvas) - restore previous clip rect
┌──────────────────┐
│ A                │
│         ╔════════╗─────────┐
│         ║        ║         │
│         ║ A & B  ║         │
│         ║        ║         │
└─────────╚════════╝         │
          │                B │
          └──────────────────┘

Drawing functions

  • line

  • hline

  • vline

  • circle

  • clear

  • fillRect

  • strokeRect

Image functions

  • blit
  • resize
  • extract
  • scrollV
  • image

Text functions

  • textLine
  • textLines
  • textColumn
  • textBox

Bars & bar charts

The following are string builders only, draw result via text functions:

  • barHorizontal
  • barVertical
  • barChartHStr
  • barChartVStr

Tables

Tables support individual column width, automatic (or user defined) row heights, cell padding, as well as global and per-cell formats and the following border style options:

Border style Result
Border.ALL table
Border.NONE table
Border.H table
Border.V table
Border.FRAME table
Border.FRAME_H table
Border.FRAME_V table
import { repeatedly } from "@thi.ng/transducers";
import * as tc from "@thi.ng/text-canvas";

// generate 20 random values
const data = repeatedly(() => Math.random(), 20)
// format as bar chart string
const chart = tc.barChartHStr(4, data, 0, 1);

// create text canvas
const canvas = new tc.Canvas(64, 20);

// create table
tc.table(
    canvas,
    0,
    0,
    {
        // column defs
        cols: [{ width: 4 }, { width: 20 }, { width: 8 }],
        // default cell format
        format: tc.FG_BLACK | tc.BG_LIGHT_CYAN,
        // default format for header cells (1st row)
        formatHead: tc.FG_RED | tc.BG_LIGHT_CYAN | tc.BOLD | tc.UNDERLINE,
        // border line style
        style: tc.STYLE_DASHED_ROUNDED,
        // border mode
        border: tc.Border.ALL,
        // internal cell padding [h,v]
        padding: [1, 0]
    },
    // table contents (row major)
    // each cell either a string or RawCell object
    [
        ["ID", "Main", "Comment"],
        [
            "0001",
            { body: chart, format: tc.FG_BLUE | tc.BG_LIGHT_CYAN },
            "This is a test!"
        ],
        ["0002", "Random data plot", "Word wrapped content"],
        ["0003", { body: "More details...", height: 4 }, ""]
    ]
);

// output as ANSI formatted string
console.log(tc.toString(canvas, tc.FMT_ANSI16));

For even more detailed control, tables can also be pre-initialized prior to creation of the canvas via initTable() and then drawn via drawTable(). The initTable function returns an object also containing the computed table size (width, height keys) which can then be used to create a canvas with the required size...

For convenience, the tableCanvas() function can be used to combine these steps and to create an auto-sized canvas with the rendered table as content.

3D wireframe cube example

       ┌───┐
  ┌──────────────────────┐
  │ @thi.ng/text-canvas  │
  │ wireframe cube       │++++++++++
  │                      │          +++++++++++    ┌───┐
  │ x: 0.42              │                     ++++│ 6 │
  │ y: 0.30              │        ┌───┐ ++++++++   └───┘
  └──────────────────────┘++++++++│ 7 │+           +
           +         └───┘        └───┘            +
            +          +           +              +
            +          +           +              +
             +         +           +             +
             +         +          +              +
             +          +         +              +
              +         +         +             +
              +         +         +             +
               +        +        ┌───┐         +
               +         +      +│ 3 │         +
                +       ┌───┐+++ └───┘        +
                +       │ 0 │       +         +
                 +      └───┘        +        +
                 +       +            +      +
                 +       +             +     +
                  +     +               +   +
                  +     +                +  +
                   +    +                 ┌───┐
                   +    +                 │ 2 │
                    +   +               ++└───┘
                    +   +            +++
                     + +           ++
                     + +        +++
                      ++      ++

Code for this above example output (CLI version):

import * as geom from "@thi.ng/geom";
import * as mat from "@thi.ng/matrices";
import * as tc from "@thi.ng/text-canvas";

const W = 64;
const H = 32;

// create text canvas
const canvas = new tc.Canvas(W, H, tc.BG_BLACK, tc.STYLE_THIN);

// cube corner vertices
const cube = geom.vertices(geom.center(geom.aabb(1))!);

// edge list (vertex indices)
const edges = [
    [0, 1], [1, 2], [2, 3], [3, 0], [4, 5], [5, 6],
    [6, 7], [7, 4], [0, 4], [1, 5], [2, 6], [3, 7]
];

// animated parameters
let rotx = 0;
let roty = 0;

// 3D transformation matrices
const view = mat.lookAt([], [0, 0, 1], [0, 0, 0], [0, 1, 0]);
const proj = mat.perspective([], 90, W / H, 0.1, 10);
const viewp = mat.viewport([], 0, W, H, 0);

setInterval(() => {
    tc.clear(canvas, true);
    // model rotation matrix
    const model = mat.concat(
        [],
        mat.rotationX44([], rotx += 0.01),
        mat.rotationY44([], roty += 0.03)
    );
    // combined model-view-projection matrix
    const mvp = mat.concat([], proj, view, model);
    // draw cube instances
    // project 3D points to 2D viewport (canvas coords)
    const pts = cube.map((p) => mat.project3([], mvp, viewp, p)!);
    // draw cube edges
    for (let e of edges) {
        const a = pts[e[0]];
        const b = pts[e[1]];
        tc.line(canvas, a[0], a[1], b[0], b[1], "+", tc.FG_WHITE | tc.BG_RED);
    }
    // draw vertex labels
    canvas.format = tc.FG_WHITE | tc.BG_BLUE;
    for (let i = 0; i < 8; i++) {
        const p = pts[i];
        tc.textBox(canvas, p[0] - 1, p[1] - 1, 5, 3, ` ${i} `);
    }
    tc.textBox(
        canvas,
        2, 1, 24, -1,
        `@thi.ng/text-canvas wireframe cube\n\nx: ${rotx.toFixed(2)}\ny: ${roty.toFixed(2)}`,
        {
            format: tc.FG_BLACK | tc.BG_LIGHT_CYAN,
            padding: [1, 0]
        }
    );
    // draw canvas
    console.clear();
    // output as ANSI formatted string
    console.log(tc.toString(canvas, tc.FMT_ANSI16));
    // output as plain text
    // console.log(tc.toString(canvas));
}, 15);

Authors

Karsten Schmidt

License

© 2020 Karsten Schmidt // Apache Software License 2.0