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# Atari Jaguar Image converter by Seb/The Removers This tool offers you to convert images in graphical data usable on the Atari Jaguar console. It is written in OCaml and uses the library camlimages. Thus, it should work on any machine where an OCaml compiler exists. The output format are RGB16, CRY16 or CLUT images (with RGB16 or CRY16 CLUT). The input format are those offered by the camlimages library: GIF, JPEG, PNG, TIFF, BMP, PPM, XPM, PS. Note that on a unix system, it exists the Image Magick Converter that allows to manipulate dozens of file formats and you should be able to produce an image readable by this Jaguar converter. You can chose either to export an assembly file (composed of dc directives) or a binary file (that you can include with incbin). It is a command line tool. You can convert several files at one time. Here is a typical use of this converter: ./converter.opt --target-dir tmp removers.bmp -cry jagware.tiff -rgb --no-ascii 1.gif 2.gif This will produce in the directory tmp four files: removers.s, jagware.s, 1.rgb and 2.rgb. The file removers.s is a source file that is the RGB16 conversion of removers.bmp. The file jagware.s is a source file that is the CRY16 conversion of jagware.tiff. The files 1.rgb and 2.rgb are binary files that are the RGB16 conversion of 1.gif and 2.gif. To have a full list of option, type: ./converter.opt --help Here is a little description of common options: -rgb to consider the RGB16 color model -cry to consider the CRY16 color model --assembly (or --ascii) to generate an assembly file --binary (or --no-ascii) to generate a binary file --target-dir to chose the target directory --clut to generate a pixel map and a clut (with the current color model) --no-clut to generate a true color file (with the current color model) --opt-clut to generate a map with an optimised number of bits per pixel (only when --clut is set) --no-opt-clut to generate a 8 bits per pixel map (only when --clut is set) --overwrite to overwrite existing files --no-overwrite to forbid overwriting of existing files --15-bits to use only 15 bits (the lower bit is used to indicate which model is in use) --16-bits to use all the 16 bits --gray to output only intensities (CRY model) --glass to output relative CRY values (CRY model) --normal to ouput normal CRY values (CRY model) --positive keep only positive coordinates of CRY vectors --negative keep only negative coordinates of CRY vectors --both keep all CRY vectors I would like to thank SCPCD for his little paper on RGB to CRY conversion and send greetings to the Jagware team, CVSD (especially GT Turbo), MJJ Prod, Sector One, ... and to the all Atari community. This software is distributed under the terms of the GPL license. Resources: ---------- OCaml - http://caml.inria.fr/ camlimages library - http://pauillac.inria.fr/camlimages/ (Google is your friend!) Compilation: ------------ To compile, you need: - ocaml - ocamlfind - the camlimages library Then, to build, simply type ocamlbuild -use-ocamlfind converter.native
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