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ISteamNetworkingMessages
syntax-tm edited this page Jul 13, 2024
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A versioned accessor is exported by the library.
S_API ISteamNetworkingMessages *SteamAPI_SteamNetworkingMessages_SteamAPI_v002();
Inline, unversioned accessor to get the current version. Essentially the same as SteamNetworkingMessages_SteamAPI()
, but using this ensures that you are using a matching library.
inline ISteamNetworkingMessages *SteamAPI_SteamNetworkingMessages_SteamAPI() { return SteamAPI_SteamNetworkingMessages_SteamAPI_v002(); }
A versioned accessor is exported by the library.
S_API ISteamNetworkingMessages *SteamAPI_SteamGameServerNetworkingMessages_SteamAPI_v002();
Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerNetworkingMessages_SteamAPI()
, but using this ensures that you are using a matching library.
inline ISteamNetworkingMessages *SteamAPI_SteamGameServerNetworkingMessages_SteamAPI() { return SteamAPI_SteamGameServerNetworkingMessages_SteamAPI_v002(); }
Return Type | Interface | Method | Arguments |
---|---|---|---|
EResult |
ISteamNetworkingMessages |
SendMessageToUser |
ISteamNetworkingMessages* self, const SteamNetworkingIdentity & identityRemote, const void * pubData, uint32 cubData, int nSendFlags, int nRemoteChannel |
int |
ISteamNetworkingMessages |
ReceiveMessagesOnChannel |
ISteamNetworkingMessages* self, int nLocalChannel, SteamNetworkingMessage_t ** ppOutMessages, int nMaxMessages |
bool |
ISteamNetworkingMessages |
AcceptSessionWithUser |
ISteamNetworkingMessages* self, const SteamNetworkingIdentity & identityRemote |
bool |
ISteamNetworkingMessages |
CloseSessionWithUser |
ISteamNetworkingMessages* self, const SteamNetworkingIdentity & identityRemote |
bool |
ISteamNetworkingMessages |
CloseChannelWithUser |
ISteamNetworkingMessages* self, const SteamNetworkingIdentity & identityRemote, int nLocalChannel |
ESteamNetworkingConnectionState |
ISteamNetworkingMessages |
GetSessionConnectionInfo |
ISteamNetworkingMessages* self, const SteamNetworkingIdentity & identityRemote, SteamNetConnectionInfo_t * pConnectionInfo, SteamNetConnectionRealTimeStatus_t * pQuickStatus |
Note
This Wiki is work-in-progress. If you notice any errors or would like to add any missing information, changes are welcome.
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