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GodotSocket

use StreamPeerTCP in godot to implement socket connection.

you must set AutoLoad in Godot editor like this:

  1. add "socket" in Node Name textinput, add "res://soc.gd" in Path textinput,and then click "Add" button
  2. add "data" in Node Name textinput, add "res://sysData.gd" in Path textinput,and then click "Add" button

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