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  • #13 updated Dec 22, 2024
    The community has identified a range of feature requests, some of which are quite extensive of an Epic nature, requiring a long-term commitment from developers to complete. These larger goals form a "Community Roadmap" of sorts, reflecting the volunteer-driven nature of Stride's development process.
  • #11 updated Dec 18, 2024
    This project introduces Bepu Physics as an alternative physics engine for Stride 3D, the open-source C# game engine. While we will maintain support for the current Bullet Physics engine, our primary focus will shift towards integrating and optimizing for Bepu.
  • #6 updated May 26, 2024
    The board serves as an overview to the Stride editor to Avalonia project.
  • #7 updated Nov 5, 2023
    Adding support for morph targets with Stride (blend shapes)