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Overlay

The overlay subsystem manages a virtual "broadcast network" composed of a set of peer-to-peer TCP connections, as well as mechanisms for managing distribution of broadcast messages, anycast request/reply message pairs, and peer-to-peer control messages to and from those peers.

Within the local process, the overlay subsystem primarily delivers messages to, and accepts them from, the Herder, as well as propagating through the network any transactions injected from public API servers.

Good reading entry points are OverlayManager.h, as well as the implementation of OverlayManagerImpl::tick, and OverlayManagerImpl::broadcastMessage.