VFX Tools, mostly Fusion related. Some Houdini, Blender and Shell related.
stx_metaballs
- 4 2d Metaballs with curve to change shading profile.
stx_patchPal
- Warps patches or stabilizes based on motion vectors. SLOW and requires the FrameAverage.Fuse .
Original, Warped patch and stabilized
`stx_vectorDenoise` - Simple temporal median or average of 3 frames to produce a clean image based on motion vectors
`stx_highpass` - Highpass filter, for easy tracking and finding edges.
`stx_pMatte` - Create mattes from World space position, sphere, cube or noise. Can be daisy-chained for complex shapes.
`stx_slopeAndDot` - Slope/derivative of image, spits out vectors in RG and dot product in B. Great for displacements.
`stx_strangeLoop` - Can create infinite looping / displacing effect.
`stx_tileTexture` - Simple texture tiler with soft blend and optional removal of shadows / low freq detail.
`stx_loopzilla` - Soft looper for clips. Makes looping elements much easier.
`stx_crossProduct` - Simple crossproduct macro for crossing two vector images.
`stx_vectorCurl` - Creates a curl vector field from a grayscale gradient.
`stx_quantize` - Very simple 'solarizing' or quantizing group macro.
stx_tools_menus.fu
- Adds a Config:/stx_tools_menus.fu
file that creates the Fusion Tools > Filter > menu entries.