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GameServiceContainer.cs
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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2024 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
/* Derived from code by the Mono.Xna Team (Copyright 2006).
* Released under the MIT License. See monoxna.LICENSE for details.
*/
#endregion
#region Using Statements
using System;
using System.Collections.Generic;
#endregion
namespace Microsoft.Xna.Framework
{
public class GameServiceContainer : IServiceProvider
{
#region Private Fields
Dictionary<Type, object> services;
#endregion
#region Public Constructors
public GameServiceContainer()
{
services = new Dictionary<Type, object>();
}
#endregion
#region Public Methods
public void AddService(Type type, object provider)
{
if (type == null)
{
throw new ArgumentNullException("type");
}
if (provider == null)
{
throw new ArgumentNullException("provider");
}
if (!type.IsAssignableFrom(provider.GetType()))
{
throw new ArgumentException(
"The provider does not match the specified service type!"
);
}
services.Add(type, provider);
}
public object GetService(Type type)
{
if (type == null)
{
throw new ArgumentNullException("type");
}
object service;
if (services.TryGetValue(type, out service))
{
return service;
}
return null;
}
public void RemoveService(Type type)
{
if (type == null)
{
throw new ArgumentNullException("type");
}
services.Remove(type);
}
#endregion
}
}