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Insights: space-wizards/space-station-14
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45 Pull requests merged by 28 people
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bagel update
#34073 merged
Dec 26, 2024 -
Amber Station - Fixed evac shuttle screens
#34071 merged
Dec 26, 2024 -
Loop Station update and fixes
#34067 merged
Dec 25, 2024 -
bagel update
#34062 merged
Dec 25, 2024 -
Link Core cargo shuttle atmos devices
#34061 merged
Dec 25, 2024 -
Allow to paint multiple airlocks
#34001 merged
Dec 24, 2024 -
Update Credits
#33998 merged
Dec 24, 2024 -
Add crazybrain23 to CODEOWNERS
#34038 merged
Dec 24, 2024 -
Multiple items in loadouts
#33193 merged
Dec 24, 2024 -
Adds more air alarms and sensors throughout Oasis, linked unlinked air devices
#34046 merged
Dec 24, 2024 -
Fix race condition causing disconnected admins to appear in adminwho
#34033 merged
Dec 24, 2024 -
Increases Marathon cryosleep size, added meteor shielding to Marathon chapelroid
#34044 merged
Dec 23, 2024 -
Removed protolathe from cargo on Amber
#34027 merged
Dec 23, 2024 -
Remove cog cargo protolathe
#34026 merged
Dec 23, 2024 -
Fix borgs being able to drink from buckets and spray bottles.
#32964 merged
Dec 23, 2024 -
Fix the sensor monitoring console
#34035 merged
Dec 23, 2024 -
minor fix to "silent footsteps for ninja"
#34040 merged
Dec 23, 2024 -
silent footsteps for ninja
#33280 merged
Dec 23, 2024 -
Train: fix problematic atmos setup
#34018 merged
Dec 22, 2024 -
Localized holopads for Box
#34011 merged
Dec 22, 2024 -
Specify privacy policy for Wizard's Den
#34013 merged
Dec 22, 2024 -
Merge stable into master
#34008 merged
Dec 22, 2024 -
2024-12-20 Release "HoLoopad Holiday"
#34007 merged
Dec 22, 2024 -
adjust eshotgun recharge delay
#33996 merged
Dec 22, 2024 -
Update engine to v238.0.0
#33980 merged
Dec 21, 2024 -
Toolshed refactor
#33598 merged
Dec 21, 2024 -
Update submodule to 237.4.0
#33976 merged
Dec 21, 2024 -
Implement some field-level deltas
#28242 merged
Dec 21, 2024 -
Wood walls from barricades
#33902 merged
Dec 21, 2024 -
Increase syndicate uplink discount amount to 6.
#33950 merged
Dec 21, 2024 -
Diona chirping & Nymph vocals
#32511 merged
Dec 20, 2024 -
Add description of tool qualities to entity
#32436 merged
Dec 20, 2024 -
Nanotrasen, Syndicate factions are now hostile to Dragons and Carps
#32515 merged
Dec 20, 2024 -
Add clearer defib cooldowns!
#31251 merged
Dec 20, 2024 -
All hostile turret
#33970 merged
Dec 20, 2024 -
combine licence files for StationEvents audio
#33972 merged
Dec 20, 2024 -
Fix communication console menu
#33655 merged
Dec 20, 2024 -
Remove Clearly Nuclear on Author's Request
#33971 merged
Dec 20, 2024 -
Add MovementSound
#31313 merged
Dec 20, 2024 -
add man-o-war shuttle
#32105 merged
Dec 20, 2024 -
Minor fixes for the holopad
#33969 merged
Dec 20, 2024 -
Update Credits
#33865 merged
Dec 19, 2024 -
Fixes/removes borg spawnpoint from Oasis Engineering, added one to Robotics
#33960 merged
Dec 19, 2024 -
Update Fland for holopads
#33962 merged
Dec 19, 2024 -
Loopstation hotfix
#33958 merged
Dec 19, 2024
50 Pull requests opened by 31 people
-
SS14-33795 Fix airlocks not being pryable closed.
#33967 opened
Dec 20, 2024 -
Fixed de powered airlocks/doors not being able to be closed
#33968 opened
Dec 20, 2024 -
Contraband Updates
#33975 opened
Dec 21, 2024 -
Implement field-deltas for melee
#33977 opened
Dec 21, 2024 -
Speech is relayed by holopad holograms
#33978 opened
Dec 21, 2024 -
InputMover delta state
#33979 opened
Dec 21, 2024 -
Fix Double Muzzle Flash
#33981 opened
Dec 21, 2024 -
Station Shadowlands [WIP]
#33982 opened
Dec 21, 2024 -
flammable handy flags and interier flags
#33985 opened
Dec 21, 2024 -
Corrected Cotton Dough Recipe
#33988 opened
Dec 21, 2024 -
recipe for ChangelingSting
#33989 opened
Dec 21, 2024 -
Plasma Station
#33991 opened
Dec 21, 2024 -
Reinforced tables require welding to construct/deconstruct
#33992 opened
Dec 21, 2024 -
Action charges refactor
#33993 opened
Dec 21, 2024 -
Add a guaranteed cotton pizza to pizza crates
#33997 opened
Dec 22, 2024 -
Changeling devour and transform
#34002 opened
Dec 22, 2024 -
SS14-33795 Refactor Door Code
#34004 opened
Dec 22, 2024 -
Content-side fixturescomp removal
#34005 opened
Dec 22, 2024 -
Draft: Add captions to SS14
#34006 opened
Dec 22, 2024 -
[Draft] Different holopad sprites for each type
#34012 opened
Dec 22, 2024 -
Fix weird camera rotation/movement in mechs
#34016 opened
Dec 22, 2024 -
Refactor map loading & saving
#34020 opened
Dec 23, 2024 -
Ignore audio entities in SpawnAndDeleteEntityCountTest
#34021 opened
Dec 23, 2024 -
Fix battery charging stopping just short of being full
#34028 opened
Dec 23, 2024 -
Update permissions for engine toolshed PR
#34029 opened
Dec 23, 2024 -
Printable bedsheets
#34034 opened
Dec 23, 2024 -
Better PowerCharge menu wrapping (retry)
#34036 opened
Dec 23, 2024 -
More robust Particle Accelerator menu (retry)
#34037 opened
Dec 23, 2024 -
SSD sleep part 2
#34039 opened
Dec 23, 2024 -
Add standard, wallmount and improvised N2 closets, Revived
#34042 opened
Dec 23, 2024 -
Decrease hp for rusted walls
#34043 opened
Dec 23, 2024 -
Fixed doors being blocked with mousetraps, and other Collidable items
#34045 opened
Dec 23, 2024 -
Persist deadmin to database, add admin suspension system
#34048 opened
Dec 24, 2024 -
Buff frezon to acceptable values, pending a frezon rework
#34049 opened
Dec 24, 2024 -
Remove kessler and zombeteors gamemodes from the secret pool
#34051 opened
Dec 24, 2024 -
Cargo console rework (retry)
#34052 opened
Dec 24, 2024 -
Remove christmas anomaly spawn
#34053 opened
Dec 24, 2024 -
UI improvements for holopads
#34055 opened
Dec 24, 2024 -
Refactor light mask prototypes for compatibility with illumination measuring system of RobustToolbox
#34056 opened
Dec 24, 2024 -
Banjo can now be worn on your back.
#34057 opened
Dec 24, 2024 -
Gate: Transfer security hardsuits to armory
#34059 opened
Dec 25, 2024 -
The Bartender can now make Eggnog
#34065 opened
Dec 25, 2024 -
remove nukemass song
#34066 opened
Dec 25, 2024 -
give space dragon radar
#34068 opened
Dec 25, 2024 -
SpawnAndDeleteEntityCountTest improvements
#34069 opened
Dec 25, 2024 -
Adds bullet collision to station lights
#34070 opened
Dec 25, 2024 -
Arrivals blacklist for bluespace lockers and QSIs
#34072 opened
Dec 26, 2024 -
Cell station
#34075 opened
Dec 26, 2024 -
С4 Helmet
#34076 opened
Dec 26, 2024 -
Add PreventFTLComponent and changed FTL check
#34077 opened
Dec 26, 2024
24 Issues closed by 13 people
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CE hardsuit should be nerfed
#34074 closed
Dec 26, 2024 -
Bagel is missing an autolathe in engineering
#33974 closed
Dec 26, 2024 -
Amber emergency shuttle timer doesn't show on screens.
#34058 closed
Dec 26, 2024 -
Loop's Security Department is WAY too vulnerable.
#34009 closed
Dec 25, 2024 -
Ghost glitch
#34047 closed
Dec 24, 2024 -
Spray painters only work once
#34000 closed
Dec 24, 2024 -
Marathon chapelroid should have meteor shielding
#33687 closed
Dec 23, 2024 -
Marathon dorms spawn easily wall people in.
#32595 closed
Dec 23, 2024 -
Sometimes the ID card computer won't let you change the job icon
#34019 closed
Dec 23, 2024 -
Janitorial borg module lets you drink out of the bucket
#30775 closed
Dec 23, 2024 -
Camera monitors are broken
#29176 closed
Dec 23, 2024 -
Box lacks localized holopads
#34010 closed
Dec 22, 2024 -
While having no usable limbs, you can still interact with certain objects
#34003 closed
Dec 22, 2024 -
Pen varients dont count for bounties
#33995 closed
Dec 22, 2024 -
[TOOLSHED REQUEST] toolshed commands help is shit
#26672 closed
Dec 21, 2024 -
Spraying dirty tiles does not clean, switch to clean sprite.
#29727 closed
Dec 21, 2024 -
Wooden walls shouldn't require a girder to make.
#33866 closed
Dec 21, 2024 -
Winter Clothing Bounty Doesn't Work
#27302 closed
Dec 20, 2024 -
shiva can pry bolted doors
#27087 closed
Dec 20, 2024 -
You can walk through plastic flaps by vaulting a table
#28877 closed
Dec 20, 2024 -
Meteor swarm abuse
#29093 closed
Dec 20, 2024 -
Chameleon projector is really strange
#27805 closed
Dec 20, 2024 -
Unpowered firelocks cannot be closed when being pried
#33939 closed
Dec 19, 2024 -
Oasis: Borg can spawn inside the engi's singulo/tesla containment room
#33895 closed
Dec 19, 2024
18 Issues opened by 15 people
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Borg type switching to generic breaks the hat offset
#34060 opened
Dec 25, 2024 -
Stackable entities spawned with entity tables don't stack
#34041 opened
Dec 23, 2024 -
mini jetpacks are the same size as normal jetpacks
#34031 opened
Dec 23, 2024 -
We need a test or IDE warning to prevent Components as DataFields
#34030 opened
Dec 23, 2024 -
antags should roll before roles
#34025 opened
Dec 23, 2024 -
Bugging through secure windoor
#34024 opened
Dec 23, 2024 -
rusted walls are stronger than regular walls
#34023 opened
Dec 23, 2024 -
Changing viewport rotation while not attached to a grid causes movement to behave in unexpected ways
#34022 opened
Dec 23, 2024 -
Shuttle guns should use BaseStructure
#33999 opened
Dec 22, 2024 -
DNA scrambler doesnt evade criminal records
#33990 opened
Dec 21, 2024 -
Need a "do not map" entity category & test
#33987 opened
Dec 21, 2024 -
Holopad Megaissue
#33986 opened
Dec 21, 2024 -
Putting somebody in cryopod should have a DoAfter
#33983 opened
Dec 21, 2024 -
Compilation of items needing radial menus
#33966 opened
Dec 20, 2024 -
Clothing HideLayerComponent breaks on clothing with multiple equipment slots
#33965 opened
Dec 19, 2024 -
Make russian accent real
#33964 opened
Dec 19, 2024 -
notekeeper cartridge doesn't have admin logs
#33963 opened
Dec 19, 2024
145 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
A variant of a working capsule of nuke ops
#29683 commented on
Dec 23, 2024 • 31 new comments -
Land mine armament
#33883 commented on
Dec 25, 2024 • 16 new comments -
Add history tab to bounty console
#33932 commented on
Dec 24, 2024 • 15 new comments -
SpiderSystem refactor and rename
#33742 commented on
Dec 22, 2024 • 11 new comments -
Voice masks can now change your voice sound!
#32794 commented on
Dec 22, 2024 • 8 new comments -
Fix bug with pipe color
#30645 commented on
Dec 21, 2024 • 7 new comments -
Added support so that smile can use hats
#33924 commented on
Dec 21, 2024 • 5 new comments -
Lobby chat width and custom lobby titles
#33783 commented on
Dec 25, 2024 • 5 new comments -
Make crew monitor update blips at consistent rates
#32555 commented on
Dec 20, 2024 • 3 new comments -
Block shuttle recall after high zombie percentage
#33874 commented on
Dec 21, 2024 • 3 new comments -
Fixed clothing items with explicitly defined states not using species variants
#33942 commented on
Dec 21, 2024 • 2 new comments -
Whitelist for blood packs
#32517 commented on
Dec 24, 2024 • 2 new comments -
Add Fragile plant mutation
#32639 commented on
Dec 20, 2024 • 1 new comment -
Pseudobulbar Affect
#33826 commented on
Dec 24, 2024 • 1 new comment -
wielding refactor/fixes
#32188 commented on
Dec 20, 2024 • 1 new comment -
`StyleNano` removal: Palette system and Sheetlets
#29903 commented on
Dec 20, 2024 • 1 new comment -
Add notification sound to headsets
#32936 commented on
Dec 26, 2024 • 0 new comments -
fix simple hostile
#32898 commented on
Dec 20, 2024 • 0 new comments -
JumpBoots
#32861 commented on
Dec 23, 2024 • 0 new comments -
add custom spliting dialog to stacks
#32938 commented on
Dec 26, 2024 • 0 new comments -
Adds beanies to the WinterDrobe!
#32946 commented on
Dec 22, 2024 • 0 new comments -
Omnivorous_tag
#32767 commented on
Dec 21, 2024 • 0 new comments -
Engineering guidebook megaupdate v2
#33062 commented on
Dec 21, 2024 • 0 new comments -
make kill objectives only target players with jobs
#33135 commented on
Dec 21, 2024 • 0 new comments -
Feature/make radial menu great again
#32653 commented on
Dec 26, 2024 • 0 new comments -
Xeno Map - Upstream Playtest Version
#33144 commented on
Dec 26, 2024 • 0 new comments -
Remove test maps from MapRender
#32649 commented on
Dec 20, 2024 • 0 new comments -
Add IPIntel API support.
#33339 commented on
Dec 24, 2024 • 0 new comments -
CorporealSystem cleanup + revenant fixes
#32541 commented on
Dec 20, 2024 • 0 new comments -
fix powered lights electrocuting you despite having insulated gloves
#32409 commented on
Dec 20, 2024 • 0 new comments -
Criminal Records Computer Better UX + Filtering
#32352 commented on
Dec 21, 2024 • 0 new comments -
Apply forensics when loading with an ammo box
#32280 commented on
Dec 20, 2024 • 0 new comments -
Skirt of Life resprite + white shoes to paramedic loadout
#32227 commented on
Dec 20, 2024 • 0 new comments -
StationEvent Toolshed Command fixes.
#32200 commented on
Dec 21, 2024 • 0 new comments -
Stationary teleporters
#32134 commented on
Dec 23, 2024 • 0 new comments -
Moff plushies Extended. Part 1. Attempt №2
#31923 commented on
Dec 24, 2024 • 0 new comments -
Add loadout names
#31303 commented on
Dec 26, 2024 • 0 new comments -
Geiger counters can now be heard by everyone nearby
#30463 commented on
Dec 20, 2024 • 0 new comments -
Additive lighting
#30028 commented on
Dec 25, 2024 • 0 new comments -
Change ItemCounter.Count to nullable and pass on null
#29980 commented on
Dec 20, 2024 • 0 new comments -
Bots overhaul
#29949 commented on
Dec 20, 2024 • 0 new comments -
Support for Ian hats!+
#33737 commented on
Dec 24, 2024 • 0 new comments -
Predicted internals
#33800 commented on
Dec 22, 2024 • 0 new comments -
Fix detailed examine mispredicts
#33814 commented on
Dec 22, 2024 • 0 new comments -
Nerf Nocturine
#33829 commented on
Dec 22, 2024 • 0 new comments -
Fix the HoS mantle metashield break
#33831 commented on
Dec 23, 2024 • 0 new comments -
Fix airlocks can't be closed without power.
#33843 commented on
Dec 19, 2024 • 0 new comments -
Chat Refactor [DRAFT]
#33858 commented on
Dec 22, 2024 • 0 new comments -
Conveyor optimisations
#33870 commented on
Dec 24, 2024 • 0 new comments -
Add a 10u vial of plasma to the chemical locker
#33871 commented on
Dec 24, 2024 • 0 new comments -
Chameleon controller implant (Clothing fast switch)
#33887 commented on
Dec 21, 2024 • 0 new comments -
Minor VSCode QOL Improvements
#33891 commented on
Dec 22, 2024 • 0 new comments -
Add transporters...again!
#33913 commented on
Dec 22, 2024 • 0 new comments -
Water balloons :3 :3
#33935 commented on
Dec 23, 2024 • 0 new comments -
Make brass textures look nicer
#33953 commented on
Dec 21, 2024 • 0 new comments -
Complex interactions with throwing items into disposals (Maybe overly so...)
#33957 commented on
Dec 20, 2024 • 0 new comments -
Blind toxin
#33959 commented on
Dec 20, 2024 • 0 new comments -
3mo xeno archeology (first phase)
#33370 commented on
Dec 25, 2024 • 0 new comments -
Reduce network burden of thirst system
#33403 commented on
Dec 21, 2024 • 0 new comments -
Firearm Description Accuracy Fix
#33471 commented on
Dec 21, 2024 • 0 new comments -
Meta station overhaul
#33506 commented on
Dec 25, 2024 • 0 new comments -
New cotton baguette, crostini, chevre-chaud, bagel, and croissant foods for moffs
#33508 commented on
Dec 21, 2024 • 0 new comments -
Syndicate and CentComm Radio Implanters
#33533 commented on
Dec 25, 2024 • 0 new comments -
Store/Uplink uses mind entityuid instead of body entityuid
#33553 commented on
Dec 21, 2024 • 0 new comments -
Slime plushie now squishes
#33554 commented on
Dec 21, 2024 • 0 new comments -
Cluwne Bombs >:o)
#33566 commented on
Dec 21, 2024 • 0 new comments -
Added New Cocktails and new fill level sprites to existing drinks.
#33570 commented on
Dec 19, 2024 • 0 new comments -
Refactor audio system to send collection IDs over the network
#33610 commented on
Dec 24, 2024 • 0 new comments -
Fix popup on handcuffing for person being handcuffed
#33639 commented on
Dec 20, 2024 • 0 new comments -
Disable meta-atlas for big rare RSIs
#33643 commented on
Dec 21, 2024 • 0 new comments -
Tools/Devices: In-hand Sprites
#33689 commented on
Dec 22, 2024 • 0 new comments -
fix for climbable pianos
#33690 commented on
Dec 21, 2024 • 0 new comments -
Traitor can no longer get multiple objectives to save/help/kill the same person
#33704 commented on
Dec 23, 2024 • 0 new comments -
fixgridatmos dont work
#27004 commented on
Dec 20, 2024 • 0 new comments -
Senior drip needs implementing for some loadouts still
#27010 commented on
Dec 20, 2024 • 0 new comments -
Port BUIs to use component states
#27042 commented on
Dec 20, 2024 • 0 new comments -
uploadfolder is a PITA to use
#27078 commented on
Dec 20, 2024 • 0 new comments -
Jukebox needs a way to shuffle
#27079 commented on
Dec 20, 2024 • 0 new comments -
Prying component entities works while pulling
#30157 commented on
Dec 20, 2024 • 0 new comments -
Copy object hotkey doesn't work when network prediction is off
#27118 commented on
Dec 20, 2024 • 0 new comments -
glue puddles SLOW YOU DOWN in zero grav
#27139 commented on
Dec 20, 2024 • 0 new comments -
role_timers cvar does not work with loadouts
#27169 commented on
Dec 20, 2024 • 0 new comments -
SetOutfit should apply the loadout prototype if applicable
#27252 commented on
Dec 20, 2024 • 0 new comments -
External Airlocks (the red ones) are unobtainable
#27262 commented on
Dec 20, 2024 • 0 new comments -
Cryo pod patientss outside cryo pod.
#27274 commented on
Dec 20, 2024 • 0 new comments -
ItemMapper doesn't work for equipped or inhand sprites, only icon
#27285 commented on
Dec 20, 2024 • 0 new comments -
Falling asleep doesn't interrupt doafters
#27290 commented on
Dec 20, 2024 • 0 new comments -
You can triple cuff someone if done in quick succession
#27318 commented on
Dec 20, 2024 • 0 new comments -
Swapping something in wall charger if occupied doesn't charge the second item
#27322 commented on
Dec 20, 2024 • 0 new comments -
Charged up cyborg will lose energy being in charger
#27324 commented on
Dec 20, 2024 • 0 new comments -
Shoeless engineer. (Loadout bug)
#27325 commented on
Dec 20, 2024 • 0 new comments -
Depowered doors can't be closed.
#33795 commented on
Dec 20, 2024 • 0 new comments -
WT550 Magazines in the Security Techfab always show their sprite as full
#29081 commented on
Dec 20, 2024 • 0 new comments -
access reader logs cant get name if the id is inhand
#29095 commented on
Dec 20, 2024 • 0 new comments -
Sentient artifact ability can ghost / evaporate entites
#29098 commented on
Dec 20, 2024 • 0 new comments -
uncuffing someone should keep them in place for a few seconds
#29007 commented on
Dec 20, 2024 • 0 new comments -
Explosions throw items harder the further away from the epicenter they are
#32630 commented on
Dec 20, 2024 • 0 new comments -
Vector SMG needs renaming
#28917 commented on
Dec 20, 2024 • 0 new comments -
Slimes take poison damage from CO2
#28970 commented on
Dec 20, 2024 • 0 new comments -
Butch verb should be shown only with sharp objects in hand
#28973 commented on
Dec 20, 2024 • 0 new comments -
Goats and cows don't hunt for kudzu anymore
#28935 commented on
Dec 20, 2024 • 0 new comments -
VPN denial message is unclear
#28883 commented on
Dec 20, 2024 • 0 new comments -
Emagged borgs are easier then ever to discover
#28878 commented on
Dec 20, 2024 • 0 new comments -
Evac is blocked by shuttles way too often
#29087 commented on
Dec 20, 2024 • 0 new comments -
Buckling wearing moon boots makes your permanently weightless until buckle without them
#29078 commented on
Dec 20, 2024 • 0 new comments -
You can walk through plastic flaps if you are on a table
#9660 commented on
Dec 20, 2024 • 0 new comments -
Uplink UI should be cooler and more BADASS syndicate
#28944 commented on
Dec 20, 2024 • 0 new comments -
Loadout migrations
#27002 commented on
Dec 20, 2024 • 0 new comments -
Handling migration removals across content versions
#27003 commented on
Dec 20, 2024 • 0 new comments -
Event Scheduler cause a lot of same events in the middle of round
#31090 commented on
Dec 21, 2024 • 0 new comments -
Asteroid field generating a bunch of exceptions
#31065 commented on
Dec 21, 2024 • 0 new comments -
You can clip too far into thindows and walls and become visible on the other side
#30345 commented on
Dec 21, 2024 • 0 new comments -
Character's sex should be displayed in station records console.
#29738 commented on
Dec 21, 2024 • 0 new comments -
Missing Inhand Sprites MegaIssue™
#33386 commented on
Dec 22, 2024 • 0 new comments -
Drinking reagents that can create reaction inside of your stomach makes resulting reagent impossible to digest
#26386 commented on
Dec 22, 2024 • 0 new comments -
Doors are blocked open with activated or deactivated mousetrap
#33761 commented on
Dec 22, 2024 • 0 new comments -
China Lake grenades do not properly alert admins
#33172 commented on
Dec 24, 2024 • 0 new comments -
Holopad future features
#33954 commented on
Dec 24, 2024 • 0 new comments -
Rad collectors accept any gas without warnings
#33820 commented on
Dec 24, 2024 • 0 new comments -
Stomachs Are Inedible
#33817 commented on
Dec 24, 2024 • 0 new comments -
We need wallmount versions of the emergency nitrogen closets
#27194 commented on
Dec 24, 2024 • 0 new comments -
Conveyors cause huge lag if there's a ton of items stuck on them
#33861 commented on
Dec 24, 2024 • 0 new comments -
Engineering borg side displacement is weird
#29977 commented on
Dec 25, 2024 • 0 new comments -
Add smuggler stashes
#19460 commented on
Dec 23, 2024 • 0 new comments -
Fix laser beam visuals in space
#28797 commented on
Dec 23, 2024 • 0 new comments -
New solar sprites, new solar panel upgrades, and some solar panel fixes.
#29224 commented on
Dec 22, 2024 • 0 new comments -
ChemMaster4000 now has specific buffer for pills and bottles
#29742 commented on
Dec 23, 2024 • 0 new comments -
Remove BluntStaminaDamageFactor
#27331 commented on
Dec 20, 2024 • 0 new comments -
Automatic guns can cycle empty cartridges
#27339 commented on
Dec 20, 2024 • 0 new comments -
Nukie war declarator closes on interact
#27352 commented on
Dec 20, 2024 • 0 new comments -
Sensor Monitoring Console UI is blank
#27354 commented on
Dec 20, 2024 • 0 new comments -
Mapping holopads
#33916 commented on
Dec 20, 2024 • 0 new comments -
Mapping the Atmospheric Network Monitor
#33903 commented on
Dec 20, 2024 • 0 new comments -
Client logs should be kept per Round/server
#31069 commented on
Dec 21, 2024 • 0 new comments -
if dragon is deleted by inactivity bodies it ate are deleted too
#31007 commented on
Dec 21, 2024 • 0 new comments -
Unrelated Test failure: "Unexpected state. Pair: 4. State: CleanDisposed."
#30984 commented on
Dec 21, 2024 • 0 new comments -
Picking a Ghost Role Doesn't Auto Deadmin
#30768 commented on
Dec 21, 2024 • 0 new comments -
packaging shouldn't package MapImages
#30675 commented on
Dec 21, 2024 • 0 new comments -
Odd camera rotation with RelayInputMover
#30528 commented on
Dec 21, 2024 • 0 new comments -
locale should natively support first/third person text changes
#30482 commented on
Dec 21, 2024 • 0 new comments -
animal breeding is badly designed
#31077 commented on
Dec 21, 2024 • 0 new comments -
Wielding a guitar as Pun allows you to wield and unwield at the same time
#30705 commented on
Dec 21, 2024 • 0 new comments -
MAP_FLAND: Medbay exit button looks awful
#31091 commented on
Dec 21, 2024 • 0 new comments -
MAP_FLAND: Engineering storage button is awful
#31093 commented on
Dec 21, 2024 • 0 new comments -
MAP_FLAND: Solitary confined chemist doesn't use the chemist APC
#31094 commented on
Dec 21, 2024 • 0 new comments