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Pull requests: space-wizards/space-station-14

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Pull requests list

Add bluespace lockers and QSIs to arrivals blacklist S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/XS Denotes a PR that changes 0-9 lines.
#34072 opened Dec 26, 2024 by crazybrain23 Loading…
2 tasks done
Adds bullet collision to station lights Changes: No C# Changes: Requires no C# knowledge to review or fix this item. size/S Denotes a PR that changes 10-99 lines.
#34070 opened Dec 25, 2024 by SpaceRox1244 Loading…
2 tasks done
SpawnAndDeleteEntityCountTest improvements S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/M Denotes a PR that changes 100-999 lines.
#34069 opened Dec 25, 2024 by Tayrtahn Loading…
2 tasks done
give space dragon radar Changes: No C# Changes: Requires no C# knowledge to review or fix this item. S: Needs Review Status: Requires additional reviews before being fully accepted S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/XS Denotes a PR that changes 0-9 lines.
#34068 opened Dec 25, 2024 by lizelive Loading…
2 tasks done
remove nukemass song Changes: Audio Changes: Might require knowledge of audio. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34066 opened Dec 25, 2024 by Errant-4 Loading…
2 tasks done
The Bartender can now make Eggnog Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/S Denotes a PR that changes 10-99 lines.
#34065 opened Dec 25, 2024 by uhbg Loading…
2 tasks done
Gate: Transfer security hardsuits to armory A: Mapping Area: Maps, or tools used for mapping Changes: Map Changes: Might require knowledge of mapping. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. S: Awaiting Changes Status: Changes are required before another review can happen size/M Denotes a PR that changes 100-999 lines. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it
#34059 opened Dec 25, 2024 by Booblesnoot42 Loading…
2 tasks done
Banjo can now be worn on your back. A: Art Area: Art with no implications for other areas. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Needs Review Status: Requires additional reviews before being fully accepted size/S Denotes a PR that changes 10-99 lines. T: New Feature Type: New feature or content, or extending existing content
#34057 opened Dec 24, 2024 by Hoodie42 Loading…
2 tasks done
Refactor light mask prototypes for compatibility with illumination measuring system of RobustToolbox A: Core Tech Area: Underlying core tech for the game and the Github repository. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Engine PR Merged Status: Requires an existing Robust Toolbox PR to be merged first. S: Needs Review Status: Requires additional reviews before being fully accepted size/S Denotes a PR that changes 10-99 lines. T: Cleanup Type: Code clean-up, without being a full refactor or feature
#34056 opened Dec 24, 2024 by Chubbygummibear Loading…
2 tasks done
UI improvements for holopads Changes: UI Changes: Might require knowledge of UI design or code. S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34055 opened Dec 24, 2024 by chromiumboy Draft
2 tasks done
Remove christmas anomaly spawn A: Science Area: Science department, not including Silicons. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it T: New Feature Type: New feature or content, or extending existing content
#34053 opened Dec 24, 2024 by TheShuEd Loading…
Cargo console rework (retry) A: Cargo/Salvage Area: Cargo department or Salvage. Changes: UI Changes: Might require knowledge of UI design or code. D2: Medium Difficulty: A good amount of codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. size/M Denotes a PR that changes 100-999 lines. T: New Feature Type: New feature or content, or extending existing content T: UI / UX Improvement Type: UI and player facing interactive graphical interfaces
#34052 opened Dec 24, 2024 by c4llv07e Loading…
2 tasks done
Remove kessler and zombeteors gamemodes from the secret pool A: Roundflow/Antag Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities Changes: No C# Changes: Requires no C# knowledge to review or fix this item. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. size/XS Denotes a PR that changes 0-9 lines. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it
#34051 opened Dec 24, 2024 by ArtisticRoomba Loading…
2 tasks done
Buff frezon to acceptable values, pending a frezon rework A: Cargo/Salvage Area: Cargo department or Salvage. A: Engineering Area: Engineering department, including Atmospherics. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Review Status: Requires additional reviews before being fully accepted size/XS Denotes a PR that changes 0-9 lines. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it
#34049 opened Dec 24, 2024 by ArtisticRoomba Loading…
2 tasks done
Persist deadmin to database, add admin suspension system A: Core Tech Area: Underlying core tech for the game and the Github repository. D2: Medium Difficulty: A good amount of codebase knowledge required. P1: High Priority: Higher priority than other items, but isn't an emergency. S: Needs Review Status: Requires additional reviews before being fully accepted size/L Denotes a PR that changes 1000-4999 lines. T: New Feature Type: New feature or content, or extending existing content T: Of Admin Interest Type: Affects administration work a lot, and might require admins to weigh in on
#34048 opened Dec 24, 2024 by PJB3005 Loading…
Fixed doors being blocked with mousetraps, and other Collidable items A: General Interactions Area: General in-game interactions that don't relate to another area. D2: Medium Difficulty: A good amount of codebase knowledge required. P1: High Priority: Higher priority than other items, but isn't an emergency. S: Needs Review Status: Requires additional reviews before being fully accepted size/XS Denotes a PR that changes 0-9 lines. T: Bugfix Type: Bugs and/or bugfixes
#34045 opened Dec 23, 2024 by zHonys Loading…
2 tasks done
Decrease hp for rusted walls Changes: No C# Changes: Requires no C# knowledge to review or fix this item. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. size/S Denotes a PR that changes 10-99 lines.
#34043 opened Dec 23, 2024 by lzk228 Loading…
2 tasks done
Add standard, wallmount and improvised N2 closets, Revived A: General Interactions Area: General in-game interactions that don't relate to another area. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/S Denotes a PR that changes 10-99 lines. T: New Feature Type: New feature or content, or extending existing content
#34042 opened Dec 23, 2024 by IamVelcroboy Loading…
2 tasks done
SSD sleep part 2 A: General Interactions Area: General in-game interactions that don't relate to another area. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Conceptual Approval Status: Discussed by maintainers and has conceptual approval, but needs code review S: Needs Review Status: Requires additional reviews before being fully accepted size/S Denotes a PR that changes 10-99 lines. T: New Feature Type: New feature or content, or extending existing content
#34039 opened Dec 23, 2024 by lzk228 Loading…
2 tasks done
More robust Particle Accelerator menu (retry) A: Engineering Area: Engineering department, including Atmospherics. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: UI Changes: Might require knowledge of UI design or code. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/M Denotes a PR that changes 100-999 lines. T: UI / UX Improvement Type: UI and player facing interactive graphical interfaces
#34037 opened Dec 23, 2024 by c4llv07e Loading…
2 tasks done
Better PowerCharge menu wrapping (retry) A: General Interactions Area: General in-game interactions that don't relate to another area. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: UI Changes: Might require knowledge of UI design or code. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/S Denotes a PR that changes 10-99 lines. T: Cleanup Type: Code clean-up, without being a full refactor or feature T: UI / UX Improvement Type: UI and player facing interactive graphical interfaces
#34036 opened Dec 23, 2024 by c4llv07e Loading…
2 tasks done
Printable bedsheets Changes: No C# Changes: Requires no C# knowledge to review or fix this item. P3: Standard Priority: Default priority for repository items. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Needs Review Status: Requires additional reviews before being fully accepted size/M Denotes a PR that changes 100-999 lines. T: New Feature Type: New feature or content, or extending existing content
#34034 opened Dec 23, 2024 by kosticia Loading…
2 tasks done
Update permissions for engine toolshed PR A: Toolshed Area: Toolshed, the command interpreter, related changed or fixes Changes: No C# Changes: Requires no C# knowledge to review or fix this item. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Requires Engine PR Status: Requires a change to Robust Toolbox, for which there is no open PR currently. size/XS Denotes a PR that changes 0-9 lines. T: New Feature Type: New feature or content, or extending existing content
#34029 opened Dec 23, 2024 by ElectroJr Loading…
Fix battery charging stopping just short of being full S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/S Denotes a PR that changes 10-99 lines.
#34028 opened Dec 23, 2024 by Errant-4 Draft
2 tasks done
Ignore audio entities in SpawnAndDeleteEntityCountTest A: Integration Tests Area: Integration tests, adding or fixing them D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. S: Needs Review Status: Requires additional reviews before being fully accepted size/S Denotes a PR that changes 10-99 lines. T: Bugfix Type: Bugs and/or bugfixes
#34021 opened Dec 23, 2024 by ElectroJr Loading…
2 tasks done
ProTip! Follow long discussions with comments:>50.