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make tarantulas territorial #32669
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make tarantulas territorial #32669
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tarantula buff real? |
I think that webs blocking bullets should be reserved for a different type of web. See tg spiders for what I mean |
it blocks a single bullet and dies |
Is tarantula AI getting changet to be neutral mob and only respond to agression? Cause admins in past said you have to attack people if AI by default does otherwise you can get banned for friendly antag griefing, one of reasons they are team antags right now. Likewise its one of many simple infestation events thats supposed to harm crew, make security go on higher alert for at least short while and sweep the station to make it secure again. Turning giant monsters neutral unless used as ghost role feels like old mothroach sidegrade kind of and can take away good portion of chaos on station. |
presumably where the spider spawns is its territory so it would be immediately angry |
I think its supposed to be more like a growing landmine. the AI spider puts down webs and only attacks people that step on the webs or try to destroy the webs. Spider AI currently is just run at closest person and die just like the slimes and snakes. Giant spiders having a lair that slowly gets bigger and bigger the longer people ignore them is much closer to how theyre usually portrayed in fiction. making them free agents outside of webs as a player isnt really their style though. Im thinking that we need to mechanically encourage the spider player to stay close and protect their lair. Im thinking of having a spider egg that would need to be guarded by the spider and eventually hatch into another spider. to stop this from exponentially scaling quietly in maints you could bring in another common trope with giant spiders, wrapping people up in web. so instead of being a role where you just hide in maints and quietly build a spider den, you need to actively go out and hunt people(and maybe pets to make smaller spiders) and bring them back to the nest to make more spiders and with suit coords being a thing they probably wouldnt take too long to get found out by sec. |
You're pretty much describing ss13's spiders, at least on /tg/. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
About the PR
changes around spider webs and rules
change set 1:
change set 2:
change set 3:
except cases where acting otherwise would be funny.
to clown spider rulesWhy / Balance
i think having spiders be territorial would be more fun for everyone, both in general and in a roleplay sense
having webs block doors allows tarantulas to "claim" more than a single room and not have to pry the door every time in order to walk through it
having webs block bullets allows tarantulas to get away from combat easier via a single web deployment blocking 3-4 bullets
clown spiders being free to deviate from their normal rules to be funny is good because funny
Technical details
deduplicates components in web prototypes
Media
tested, works
Requirements
Changelog
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