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Add clearer defib cooldowns! #31251
Merged
slarticodefast
merged 6 commits into
space-wizards:master
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beck-thompson:defib-update
Dec 20, 2024
Merged
Add clearer defib cooldowns! #31251
slarticodefast
merged 6 commits into
space-wizards:master
from
beck-thompson:defib-update
Dec 20, 2024
+20
−52
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Dec 20, 2024
/// <summary> | ||
/// Cooldown after using the defibrillator. | ||
/// </summary> | ||
[DataField("zapDelay")] |
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I'm not kidding this is one of the most embarrassing mistakes I've ever made
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A: General Interactions
Area: General in-game interactions that don't relate to another area.
A: Medical
Area: Medical department, including Chemistry
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/S
Denotes a PR that changes 10-99 lines.
T: New Feature
Type: New feature or content, or extending existing content
T: Visual Change
Type: Deals with changes to art, sprites or other visuals in the game.
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About the PR
Instead of using that super small LED, the defib system now uses the
UseDelaySystem
so you can easily see how long the cooldown is. I was planning on doing more stuff but ended up hating it but didn't want this to go to waste because its a lot nicer than the invisible cool down.Technical details
Insteand of using its own home brew update stuff the defib system now just uses the
UseDelaySystem
. Its a little weird because the default one is used by the two handed component (Why does it use the default??) so I have to use a newDelayId
.This PR also shouldn't interfere with #30044 because its all shared stuff.
Media
2024-08-20.22-11-48.mp4
Requirements
Breaking changes
Removed
DefibrillatorVisuals
.Changelog
🆑 Beck Thompson