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Draft: Add captions to SS14
A: Accessibility
Area: Accessibility settings and features.
A: General Interactions
Area: General in-game interactions that don't relate to another area.
Changes: UI
Changes: Might require knowledge of UI design or code.
D1: High
Difficulty: Extensive codebase knowledge required.
P1: High
Priority: Higher priority than other items, but isn't an emergency.
S: Needs Content PR Merged
Status: Requires an existing SS14 PR to be merged first.
S: Needs Engine PR Merged
Status: Requires an existing Robust Toolbox PR to be merged first.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/M
Denotes a PR that changes 100-999 lines.
T: New Feature
Type: New feature or content, or extending existing content
Conveyors cause huge lag if there's a ton of items stuck on them
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Content PR Merged
Status: Requires an existing SS14 PR to be merged first.
T: Performance
Type: Performance impacting changes or bugs
#33861
opened Dec 14, 2024 by
PJB3005
Predict gasthermomachines
A: General Interactions
Area: General in-game interactions that don't relate to another area.
Changes: UI
Changes: Might require knowledge of UI design or code.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Content PR Merged
Status: Requires an existing SS14 PR to be merged first.
S: Needs Engine PR Merged
Status: Requires an existing Robust Toolbox PR to be merged first.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/L
Denotes a PR that changes 1000-4999 lines.
T: Refactor
Type: Refactor of notable amount of codebase
T: UI / UX Improvement
Type: UI and player facing interactive graphical interfaces
#33837
opened Dec 12, 2024 by
metalgearsloth
Loading…
Monkeys and Kobolds are too clumsy to grind
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
Issue: Replicated
This issue has been replicated by another user.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Content PR Merged
Status: Requires an existing SS14 PR to be merged first.
T: Bugfix
Type: Bugs and/or bugfixes
#33819
opened Dec 11, 2024 by
RadioAndrea
Insect blood cannot be broken down
A: General Interactions
Area: General in-game interactions that don't relate to another area.
A: Medical
Area: Medical department, including Chemistry
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
Issue: Replicated
This issue has been replicated by another user.
P3: Standard
Priority: Default priority for repository items.
S: Needs Content PR Merged
Status: Requires an existing SS14 PR to be merged first.
T: New Feature
Type: New feature or content, or extending existing content
#33609
opened Nov 27, 2024 by
MozarteanChaos
Bagel atmos device issues.
A: Mapping
Area: Maps, or tools used for mapping
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Content PR Merged
Status: Requires an existing SS14 PR to be merged first.
T: Bugfix
Type: Bugs and/or bugfixes
#33488
opened Nov 23, 2024 by
thebadman4662
You can eat flesh kudzu (tendons) without issue
A: General Interactions
Area: General in-game interactions that don't relate to another area.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Content PR Merged
Status: Requires an existing SS14 PR to be merged first.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
#33484
opened Nov 23, 2024 by
K-Dynamic
Galoshes aren't a jani only item
A: Security
Area: Security department, including Detectives, HoS
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Content PR Merged
Status: Requires an existing SS14 PR to be merged first.
T: New Feature
Type: New feature or content, or extending existing content
#33227
opened Nov 9, 2024 by
ShakoCross
Mercenary armor is syndie instead of sec restricted
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Content PR Merged
Status: Requires an existing SS14 PR to be merged first.
T: Bugfix
Type: Bugs and/or bugfixes
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
#33179
opened Nov 5, 2024 by
thebadman4662
Keyup and walk key will break pulling
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
Issue: Replicated
This issue has been replicated by another user.
P3: Standard
Priority: Default priority for repository items.
S: Needs Content PR Merged
Status: Requires an existing SS14 PR to be merged first.
T: Bugfix
Type: Bugs and/or bugfixes
#32562
opened Sep 30, 2024 by
Plykiya
Subjuzine
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Content PR Merged
Status: Requires an existing SS14 PR to be merged first.
S: Needs Review
Status: Requires additional reviews before being fully accepted
S: Undergoing Maintainer Discussion
Status: Currently going through an extended discussion amongst maintainers, as per procedure.
size/L
Denotes a PR that changes 1000-4999 lines.
T: New Feature
Type: New feature or content, or extending existing content
#31614
opened Aug 29, 2024 by
Kandiyaki
Loading…
2 tasks done
Puncturase heals bleeding
A: Combat
Area: Combat features and changes, balancing, feel
A: Medical
Area: Medical department, including Chemistry
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Content PR Merged
Status: Requires an existing SS14 PR to be merged first.
T: Bugfix
Type: Bugs and/or bugfixes
#31137
opened Aug 17, 2024 by
slarticodefast
MaterialStorageControl updates every frame
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Content PR Merged
Status: Requires an existing SS14 PR to be merged first.
T: Performance
Type: Performance impacting changes or bugs
#29166
opened Jun 18, 2024 by
metalgearsloth
We need wallmount versions of the emergency nitrogen closets
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Content PR Merged
Status: Requires an existing SS14 PR to be merged first.
T: New Feature
Type: New feature or content, or extending existing content
#27194
opened Apr 21, 2024 by
UbaserB
2
Jukebox needs a way to shuffle
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Content PR Merged
Status: Requires an existing SS14 PR to be merged first.
T: New Feature
Type: New feature or content, or extending existing content
T: UI / UX Improvement
Type: UI and player facing interactive graphical interfaces
#27079
opened Apr 18, 2024 by
metalgearsloth
Double target and overlapping objectives (syndie objective)
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
D3: Low
Difficulty: Some codebase knowledge required.
Issue: Replicated
This issue has been replicated by another user.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Content PR Merged
Status: Requires an existing SS14 PR to be merged first.
T: Bugfix
Type: Bugs and/or bugfixes
#21042
opened Oct 16, 2023 by
DummeHytteOst
Emag events should check for handled
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Content PR Merged
Status: Requires an existing SS14 PR to be merged first.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
#6783
opened Feb 19, 2022 by
metalgearsloth
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