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Issues list
Fix broken layer hiding on clothes with multiple equipment slots
A: Art
Area: Art with no implications for other areas.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/XS
Denotes a PR that changes 0-9 lines.
T: Bugfix
Type: Bugs and/or bugfixes
T: Visual Change
Type: Deals with changes to art, sprites or other visuals in the game.
#34080
opened Dec 26, 2024 by
paige404
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2 tasks done
Fake mindshield componentry and Implanter
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
A: Security
Area: Security department, including Detectives, HoS
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Review
Status: Requires additional reviews before being fully accepted
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
T: New Feature
Type: New feature or content, or extending existing content
#34079
opened Dec 26, 2024 by
poklj
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2 tasks done
Adds bullet collision to station lights
A: Combat
Area: Combat features and changes, balancing, feel
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
size/S
Denotes a PR that changes 10-99 lines.
T: New Feature
Type: New feature or content, or extending existing content
#34070
opened Dec 25, 2024 by
SpaceRox1244
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2 tasks done
Borg type switching to generic breaks the hat offset
A: Silicons
Area: Relates to Silicon roles, including AI.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: Bugfix
Type: Bugs and/or bugfixes
#34060
opened Dec 25, 2024 by
crazybrain23
Refactor light mask prototypes for compatibility with illumination measuring system of RobustToolbox
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Engine PR Merged
Status: Requires an existing Robust Toolbox PR to be merged first.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/S
Denotes a PR that changes 10-99 lines.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
#34056
opened Dec 24, 2024 by
Chubbygummibear
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2 tasks done
Cargo console rework (retry)
A: Cargo/Salvage
Area: Cargo department or Salvage.
Changes: UI
Changes: Might require knowledge of UI design or code.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
size/M
Denotes a PR that changes 100-999 lines.
T: New Feature
Type: New feature or content, or extending existing content
T: UI / UX Improvement
Type: UI and player facing interactive graphical interfaces
#34052
opened Dec 24, 2024 by
c4llv07e
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2 tasks done
Remove kessler and zombeteors gamemodes from the secret pool
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
size/XS
Denotes a PR that changes 0-9 lines.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
#34051
opened Dec 24, 2024 by
ArtisticRoomba
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2 tasks done
Buff frezon to acceptable values, pending a frezon rework
A: Cargo/Salvage
Area: Cargo department or Salvage.
A: Engineering
Area: Engineering department, including Atmospherics.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/XS
Denotes a PR that changes 0-9 lines.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
#34049
opened Dec 24, 2024 by
ArtisticRoomba
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2 tasks done
Stackable entities spawned with entity tables don't stack
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
D3: Low
Difficulty: Some codebase knowledge required.
Issue: Replicated
This issue has been replicated by another user.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: Bugfix
Type: Bugs and/or bugfixes
#34041
opened Dec 23, 2024 by
IamVelcroboy
We need a test or IDE warning to prevent Components as DataFields
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
A: Integration Tests
Area: Integration tests, adding or fixing them
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: New Feature
Type: New feature or content, or extending existing content
#34030
opened Dec 23, 2024 by
slarticodefast
antags should roll before roles
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: New Feature
Type: New feature or content, or extending existing content
#34025
opened Dec 23, 2024 by
K-Dynamic
SS14-33795 Refactor Door Code
A: Engineering
Area: Engineering department, including Atmospherics.
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D1: High
Difficulty: Extensive codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/L
Denotes a PR that changes 1000-4999 lines.
T: Bugfix
Type: Bugs and/or bugfixes
T: Refactor
Type: Refactor of notable amount of codebase
#34004
opened Dec 22, 2024 by
FairlySadPanda
•
Draft
2 tasks done
Changeling devour and transform
A: Character/Species
Area: Player characters and species features and content.
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
Changes: Audio
Changes: Might require knowledge of audio.
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
Changes: UI
Changes: Might require knowledge of UI design or code.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/L
Denotes a PR that changes 1000-4999 lines.
T: New Feature
Type: New feature or content, or extending existing content
Action charges refactor
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
D1: High
Difficulty: Extensive codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/M
Denotes a PR that changes 100-999 lines.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
#33993
opened Dec 21, 2024 by
metalgearsloth
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Plasma Station
A: Mapping
Area: Maps, or tools used for mapping
Changes: Map
Changes: Might require knowledge of mapping.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/XL
Denotes a PR that changes 5000+ lines.
T: New Feature
Type: New feature or content, or extending existing content
#33991
opened Dec 21, 2024 by
jbox144
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2 tasks done
DNA scrambler doesnt evade criminal records
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
A: Security
Area: Security department, including Detectives, HoS
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: Bugfix
Type: Bugs and/or bugfixes
#33990
opened Dec 21, 2024 by
IProduceWidgets
Holopad Megaissue
A: Silicons
Area: Relates to Silicon roles, including AI.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Bugfix
Type: Bugs and/or bugfixes
#33986
opened Dec 21, 2024 by
ElectroJr
6 tasks
Station Shadowlands [WIP]
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: DO NOT MERGE
Status: Open item that should NOT be merged. DNM. Allows test to run unlike draft.
S: Needs Review
Status: Requires additional reviews before being fully accepted
S: Undergoing Maintainer Discussion
Status: Currently going through an extended discussion amongst maintainers, as per procedure.
size/M
Denotes a PR that changes 100-999 lines.
T: New Feature
Type: New feature or content, or extending existing content
Fix Double Muzzle Flash
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/S
Denotes a PR that changes 10-99 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#33981
opened Dec 21, 2024 by
sleepyyapril
Loading…
2 tasks done
InputMover delta state
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/M
Denotes a PR that changes 100-999 lines.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
#33979
opened Dec 21, 2024 by
metalgearsloth
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Compilation of items needing radial menus
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: New Feature
Type: New feature or content, or extending existing content
#33966
opened Dec 20, 2024 by
K-Dynamic
9 tasks
Clothing HideLayerComponent breaks on clothing with multiple equipment slots
A: Art
Area: Art with no implications for other areas.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: Bugfix
Type: Bugs and/or bugfixes
T: Visual Change
Type: Deals with changes to art, sprites or other visuals in the game.
#33965
opened Dec 19, 2024 by
paige404
notekeeper cartridge doesn't have admin logs
A: Admin Tooling
Area: Admin tooling and moderation.
A: General Interactions
Area: General in-game interactions that don't relate to another area.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: New Feature
Type: New feature or content, or extending existing content
T: Of Admin Interest
Type: Affects administration work a lot, and might require admins to weigh in on
#33963
opened Dec 19, 2024 by
lzk228
Complex interactions with throwing items into disposals (Maybe overly so...)
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/M
Denotes a PR that changes 100-999 lines.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
#33957
opened Dec 19, 2024 by
beck-thompson
Loading…
2 tasks done
Holopad future features
A: Silicons
Area: Relates to Silicon roles, including AI.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: New Feature
Type: New feature or content, or extending existing content
#33954
opened Dec 19, 2024 by
chromiumboy
4 of 13 tasks
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