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Issues: space-wizards/space-station-14

Issues blocking leaving playtest
#23246 opened Dec 30, 2023 by DrSmugleaf
Open 2
Current Freezes and PR restrictions
#8524 opened May 29, 2022 by wrexbe
Open 24
Project Zero Warnings
#33279 opened Nov 12, 2024 by PJB3005
Open 4
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Issues list

remove nukemass song A: Core Tech Area: Underlying core tech for the game and the Github repository. Changes: Audio Changes: Might require knowledge of audio. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. T: Content Removal Type: Removal of content or code that is not related to code clean-up.
#34066 opened Dec 25, 2024 by Errant-4 Loading…
2 tasks done
Refactor light mask prototypes for compatibility with illumination measuring system of RobustToolbox A: Core Tech Area: Underlying core tech for the game and the Github repository. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Engine PR Merged Status: Requires an existing Robust Toolbox PR to be merged first. S: Needs Review Status: Requires additional reviews before being fully accepted size/S Denotes a PR that changes 10-99 lines. T: Cleanup Type: Code clean-up, without being a full refactor or feature
#34056 opened Dec 24, 2024 by Chubbygummibear Loading…
2 tasks done
Persist deadmin to database, add admin suspension system A: Core Tech Area: Underlying core tech for the game and the Github repository. D2: Medium Difficulty: A good amount of codebase knowledge required. P1: High Priority: Higher priority than other items, but isn't an emergency. S: Needs Review Status: Requires additional reviews before being fully accepted size/L Denotes a PR that changes 1000-4999 lines. T: New Feature Type: New feature or content, or extending existing content T: Of Admin Interest Type: Affects administration work a lot, and might require admins to weigh in on
#34048 opened Dec 24, 2024 by PJB3005 Loading…
Stackable entities spawned with entity tables don't stack A: Core Tech Area: Underlying core tech for the game and the Github repository. D3: Low Difficulty: Some codebase knowledge required. Issue: Replicated This issue has been replicated by another user. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. T: Bugfix Type: Bugs and/or bugfixes
#34041 opened Dec 23, 2024 by IamVelcroboy
We need a test or IDE warning to prevent Components as DataFields A: Core Tech Area: Underlying core tech for the game and the Github repository. A: Integration Tests Area: Integration tests, adding or fixing them D2: Medium Difficulty: A good amount of codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. T: New Feature Type: New feature or content, or extending existing content
#34030 opened Dec 23, 2024 by slarticodefast
antags should roll before roles A: Core Tech Area: Underlying core tech for the game and the Github repository. A: Roundflow/Antag Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities D2: Medium Difficulty: A good amount of codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: New Feature Type: New feature or content, or extending existing content
#34025 opened Dec 23, 2024 by K-Dynamic
Fix weird camera rotation/movement in mechs A: Core Tech Area: Underlying core tech for the game and the Github repository. D1: High Difficulty: Extensive codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/S Denotes a PR that changes 10-99 lines. T: Bugfix Type: Bugs and/or bugfixes
#34016 opened Dec 22, 2024 by Tayrtahn Loading…
2 tasks done
Content-side fixturescomp removal A: Core Tech Area: Underlying core tech for the game and the Github repository. Changes: Map Changes: Might require knowledge of mapping. Changes: UI Changes: Might require knowledge of UI design or code. D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Needs Engine PR Merged Status: Requires an existing Robust Toolbox PR to be merged first. S: Needs Review Status: Requires additional reviews before being fully accepted T: Cleanup Type: Code clean-up, without being a full refactor or feature
#34005 opened Dec 22, 2024 by metalgearsloth Loading…
Shuttle guns should use BaseStructure A: Core Tech Area: Underlying core tech for the game and the Github repository. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. T: Cleanup Type: Code clean-up, without being a full refactor or feature
#33999 opened Dec 22, 2024 by metalgearsloth
Action charges refactor A: Core Tech Area: Underlying core tech for the game and the Github repository. D1: High Difficulty: Extensive codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Review Status: Requires additional reviews before being fully accepted size/M Denotes a PR that changes 100-999 lines. T: Cleanup Type: Code clean-up, without being a full refactor or feature
#33993 opened Dec 21, 2024 by metalgearsloth Loading…
InputMover delta state A: Core Tech Area: Underlying core tech for the game and the Github repository. D2: Medium Difficulty: A good amount of codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Review Status: Requires additional reviews before being fully accepted size/M Denotes a PR that changes 100-999 lines. T: Cleanup Type: Code clean-up, without being a full refactor or feature
#33979 opened Dec 21, 2024 by metalgearsloth Loading…
Implement field-deltas for melee A: Combat Area: Combat features and changes, balancing, feel A: Core Tech Area: Underlying core tech for the game and the Github repository. D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/S Denotes a PR that changes 10-99 lines. T: Cleanup Type: Code clean-up, without being a full refactor or feature
#33977 opened Dec 21, 2024 by metalgearsloth Loading…
PRs made on Stable and Staging don't get added to changelog A: Core Tech Area: Underlying core tech for the game and the Github repository. D2: Medium Difficulty: A good amount of codebase knowledge required. P1: High Priority: Higher priority than other items, but isn't an emergency. T: Bugfix Type: Bugs and/or bugfixes
#33919 opened Dec 17, 2024 by Errant-4
SharedDoAfterSystem:OnStateChanged has inaccessible code A: Core Tech Area: Underlying core tech for the game and the Github repository. D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. T: Cleanup Type: Code clean-up, without being a full refactor or feature
#33898 opened Dec 16, 2024 by pcaessayrs
Mind doesn't synchronize A: Core Tech Area: Underlying core tech for the game and the Github repository. D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. T: Cleanup Type: Code clean-up, without being a full refactor or feature
#33897 opened Dec 16, 2024 by Kirus59
Permanently free all babies from the tyranny of Baby Jail A: Core Tech Area: Underlying core tech for the game and the Github repository. D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. T: Cleanup Type: Code clean-up, without being a full refactor or feature
#33893 opened Dec 16, 2024 by FairlySadPanda
Minor VSCode QOL Improvements A: Core Tech Area: Underlying core tech for the game and the Github repository. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/M Denotes a PR that changes 100-999 lines. T: New Feature Type: New feature or content, or extending existing content
#33891 opened Dec 16, 2024 by Piras314 Loading…
2 tasks done
Fix space wind layer removal A: Core Tech Area: Underlying core tech for the game and the Github repository. A: Engineering Area: Engineering department, including Atmospherics. D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/S Denotes a PR that changes 10-99 lines. T: Bugfix Type: Bugs and/or bugfixes
#33888 opened Dec 16, 2024 by lzk228 Loading…
2 tasks done
Fix followers getting sent to nullspace when target is polymorphed A: Core Tech Area: Underlying core tech for the game and the Github repository. D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Awaiting Changes Status: Changes are required before another review can happen size/S Denotes a PR that changes 10-99 lines. T: Bugfix Type: Bugs and/or bugfixes
#33878 opened Dec 15, 2024 by Tayrtahn Loading…
2 tasks done
Conveyor optimisations A: Core Tech Area: Underlying core tech for the game and the Github repository. D2: Medium Difficulty: A good amount of codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Engine PR Merged Status: Requires an existing Robust Toolbox PR to be merged first. S: Needs Review Status: Requires additional reviews before being fully accepted size/L Denotes a PR that changes 1000-4999 lines. T: Performance Type: Performance impacting changes or bugs
#33870 opened Dec 15, 2024 by metalgearsloth Loading…
Conveyors cause huge lag if there's a ton of items stuck on them A: Core Tech Area: Underlying core tech for the game and the Github repository. D2: Medium Difficulty: A good amount of codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Content PR Merged Status: Requires an existing SS14 PR to be merged first. T: Performance Type: Performance impacting changes or bugs
#33861 opened Dec 14, 2024 by PJB3005
Fixes and refactoring to discord changelog script A: Core Tech Area: Underlying core tech for the game and the Github repository. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. D2: Medium Difficulty: A good amount of codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Review Status: Requires additional reviews before being fully accepted T: Refactor Type: Refactor of notable amount of codebase
#33859 opened Dec 14, 2024 by irismessage Loading…
Chat Refactor [DRAFT] A: Chat Area: Chat-related features and changes, most likely technical A: Core Tech Area: Underlying core tech for the game and the Github repository. Changes: UI Changes: Might require knowledge of UI design or code. D1: High Difficulty: Extensive codebase knowledge required. P1: High Priority: Higher priority than other items, but isn't an emergency. S: Merge Conflict Status: Needs to resolve merge conflicts before it can be accepted S: Needs Review Status: Requires additional reviews before being fully accepted T: Cleanup Type: Code clean-up, without being a full refactor or feature T: Refactor Type: Refactor of notable amount of codebase
#33858 opened Dec 14, 2024 by SlamBamActionman Draft
2 of 14 tasks
Noto Sans Mono thing (2) A: Core Tech Area: Underlying core tech for the game and the Github repository. D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Review Status: Requires additional reviews before being fully accepted size/XS Denotes a PR that changes 0-9 lines. T: New Feature Type: New feature or content, or extending existing content
#33853 opened Dec 14, 2024 by bedroomvampire Loading…
2 tasks done
Add basic discord client integration with ooc and admin chat support A: Admin Tooling Area: Admin tooling and moderation. A: Chat Area: Chat-related features and changes, most likely technical A: Core Tech Area: Underlying core tech for the game and the Github repository. D2: Medium Difficulty: A good amount of codebase knowledge required. P1: High Priority: Higher priority than other items, but isn't an emergency. S: Awaiting Changes Status: Changes are required before another review can happen size/L Denotes a PR that changes 1000-4999 lines. T: New Feature Type: New feature or content, or extending existing content T: Refactor Type: Refactor of notable amount of codebase
#33840 opened Dec 12, 2024 by Simyon264 Loading…
2 tasks done
ProTip! no:milestone will show everything without a milestone.