Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Stackable entities spawned with entity tables don't stack #34041

Open
IamVelcroboy opened this issue Dec 23, 2024 · 1 comment
Open

Stackable entities spawned with entity tables don't stack #34041

IamVelcroboy opened this issue Dec 23, 2024 · 1 comment
Labels
A: Core Tech Area: Underlying core tech for the game and the Github repository. D3: Low Difficulty: Some codebase knowledge required. Issue: Replicated This issue has been replicated by another user. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. T: Bugfix Type: Bugs and/or bugfixes

Comments

@IamVelcroboy
Copy link
Contributor

IamVelcroboy commented Dec 23, 2024

Description

I noticed this when converting my smuggler satchel PR from the old fill system to the new tables. But items like materials, cash, etc that should stack, don't stack and take up a lot more space, limiting the amount of items that can be in the pool.

Reproduction
Set up a container fill using entity tables and set the number to spawn to be higher than the capacity of the bag(in terms of grid space) Spawn container, some items won't fit because they aren't stacking.

Screenshots
image
image

Additional context
n/a

@github-actions github-actions bot added the S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. label Dec 23, 2024
@IamVelcroboy IamVelcroboy changed the title Stackable entities sapwned with entity tables don't stack Stackable entities spawned with entity tables don't stack Dec 23, 2024
@IamVelcroboy
Copy link
Contributor Author

More specifically, I was using the range: x, y format

@beck-thompson beck-thompson added T: Bugfix Type: Bugs and/or bugfixes P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. D3: Low Difficulty: Some codebase knowledge required. Issue: Replicated This issue has been replicated by another user. A: Core Tech Area: Underlying core tech for the game and the Github repository. and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Dec 23, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
A: Core Tech Area: Underlying core tech for the game and the Github repository. D3: Low Difficulty: Some codebase knowledge required. Issue: Replicated This issue has been replicated by another user. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. T: Bugfix Type: Bugs and/or bugfixes
Projects
None yet
Development

No branches or pull requests

2 participants