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Borg type switching to generic breaks the hat offset
A: Silicons
Area: Relates to Silicon roles, including AI.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: Bugfix
Type: Bugs and/or bugfixes
#34060
opened Dec 25, 2024 by
crazybrain23
Opening secure intercoms maintenance panel (such as an intercom with command comms), and then unwelding the security plate, removes all encryption keys inside (disappear)
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34054
opened Dec 24, 2024 by
Martynas6ha4
Stackable entities spawned with entity tables don't stack
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
D3: Low
Difficulty: Some codebase knowledge required.
Issue: Replicated
This issue has been replicated by another user.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: Bugfix
Type: Bugs and/or bugfixes
#34041
opened Dec 23, 2024 by
IamVelcroboy
mini jetpacks are the same size as normal jetpacks
A: General Interactions
Area: General in-game interactions that don't relate to another area.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
#34031
opened Dec 23, 2024 by
Carolyn3114
We need a test or IDE warning to prevent Components as DataFields
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
A: Integration Tests
Area: Integration tests, adding or fixing them
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: New Feature
Type: New feature or content, or extending existing content
#34030
opened Dec 23, 2024 by
slarticodefast
antags should roll before roles
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: New Feature
Type: New feature or content, or extending existing content
#34025
opened Dec 23, 2024 by
K-Dynamic
Bugging through secure windoor
A: General Interactions
Area: General in-game interactions that don't relate to another area.
A: Mapping
Area: Maps, or tools used for mapping
D2: Medium
Difficulty: A good amount of codebase knowledge required.
Issue: Needs Replicating
This issue needs reproducing, as only one person has reported it.
P3: Standard
Priority: Default priority for repository items.
T: Bugfix
Type: Bugs and/or bugfixes
#34024
opened Dec 23, 2024 by
AnghelBP
rusted walls are stronger than regular walls
A: Engineering
Area: Engineering department, including Atmospherics.
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
T: Bugfix
Type: Bugs and/or bugfixes
#34023
opened Dec 23, 2024 by
deltanedas
Changing viewport rotation while not attached to a grid causes movement to behave in unexpected ways
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
Issue: Replicated
This issue has been replicated by another user.
P3: Standard
Priority: Default priority for repository items.
T: Bugfix
Type: Bugs and/or bugfixes
#34022
opened Dec 23, 2024 by
VerinSenpai
Shuttle guns should use BaseStructure
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
#33999
opened Dec 22, 2024 by
metalgearsloth
DNA scrambler doesnt evade criminal records
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
A: Security
Area: Security department, including Detectives, HoS
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: Bugfix
Type: Bugs and/or bugfixes
#33990
opened Dec 21, 2024 by
IProduceWidgets
Need a "do not map" entity category & test
A: Integration Tests
Area: Integration tests, adding or fixing them
D2: Medium
Difficulty: A good amount of codebase knowledge required.
Issue: Intended Feature
This issue is not a bug, but an intended feature.
P3: Standard
Priority: Default priority for repository items.
#33987
opened Dec 21, 2024 by
ElectroJr
Holopad Megaissue
A: Silicons
Area: Relates to Silicon roles, including AI.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Requires Content PR
Status: Requires a change to SS14, for which there is no open PR currently.
T: Bugfix
Type: Bugs and/or bugfixes
#33986
opened Dec 21, 2024 by
ElectroJr
6 tasks
Putting somebody in cryopod should have a DoAfter
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
T: New Feature
Type: New feature or content, or extending existing content
#33983
opened Dec 21, 2024 by
Winkarst-cpu
Bagel is missing an autolathe in engineering
A: Engineering
Area: Engineering department, including Atmospherics.
A: Mapping
Area: Maps, or tools used for mapping
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
T: New Feature
Type: New feature or content, or extending existing content
#33974
opened Dec 21, 2024 by
deepdarkdepths
Compilation of items needing radial menus
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: New Feature
Type: New feature or content, or extending existing content
#33966
opened Dec 20, 2024 by
K-Dynamic
9 tasks
Clothing HideLayerComponent breaks on clothing with multiple equipment slots
A: Art
Area: Art with no implications for other areas.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: Bugfix
Type: Bugs and/or bugfixes
T: Visual Change
Type: Deals with changes to art, sprites or other visuals in the game.
#33965
opened Dec 19, 2024 by
paige404
Make russian accent real
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
T: New Feature
Type: New feature or content, or extending existing content
#33964
opened Dec 19, 2024 by
Winkarst-cpu
notekeeper cartridge doesn't have admin logs
A: Admin Tooling
Area: Admin tooling and moderation.
A: General Interactions
Area: General in-game interactions that don't relate to another area.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: New Feature
Type: New feature or content, or extending existing content
T: Of Admin Interest
Type: Affects administration work a lot, and might require admins to weigh in on
#33963
opened Dec 19, 2024 by
lzk228
Holopad future features
A: Silicons
Area: Relates to Silicon roles, including AI.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: New Feature
Type: New feature or content, or extending existing content
#33954
opened Dec 19, 2024 by
chromiumboy
4 of 13 tasks
Box: Multiple map issues
A: Mapping
Area: Maps, or tools used for mapping
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
T: Bugfix
Type: Bugs and/or bugfixes
#33952
opened Dec 19, 2024 by
K-Dynamic
Marathon: Multiple map issues
A: Mapping
Area: Maps, or tools used for mapping
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
#33951
opened Dec 19, 2024 by
K-Dynamic
Cargo needs protolathes removed from maps
A: Mapping
Area: Maps, or tools used for mapping
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
#33947
opened Dec 19, 2024 by
Emisse
Engineering needs protolathes removed from maps
A: Mapping
Area: Maps, or tools used for mapping
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
#33945
opened Dec 19, 2024 by
Emisse
please make a new year hat without a beard variant
A: Character/Species
Area: Player characters and species features and content.
A: General Interactions
Area: General in-game interactions that don't relate to another area.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: New Feature
Type: New feature or content, or extending existing content
#33936
opened Dec 18, 2024 by
lzk228
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