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Add Ninja to the list of required tools #2498
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We now do provide binaries, and it might be easier and faster for newbies to install our binaries than installing rust and compile slint from source.
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We have binaries for Linux and Windows, but not for macOS. We could invest the time to make the macOS binaries work and then change the tutorials to use Slint binary packages. That's what you meant, right?
I suggest to create an issue to track that. I'd think it's best-case 1-2 days of work, worst case 2-3 weeks (macOS binaries may need signing, which may require acquiring a certificate, and we have to build binaries for Apple Silicon as well as x86-64 - ideally combined, but more likely two separate packages to start with).
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This tutorial is not only for macos. We could recommand Windows and Linux user to use our binaries.
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Ah, so you mean to document it like this: If you're on Linux and Windows, use our binaries, if you're on macOS build from source?
In any case, no objections from my side. I think time spent on polishing the C++ tutorial is time well spent.