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Fun with WebGL 2.0 - 092 - Voxel Maze

Description: We look at a shader that creates maze like pattern. I explore the basic concept on how it works, then add on to it so we can get the data to be more voxel grid friendly. Then we port all the GLSL code to javascript then use the data created to generate Voxels based on the maze pattern generated.

Links of Interest

http://amietia.com/slashmaze.html

https://gist.github.com/patriciogonzalezvivo/670c22f3966e662d2f83

https://twitter.com/eddbiddulph

Fungi Changes

https://github.com/sketchpunk/Fungi/commit/8a2a7594cd5c06e67468d9fc381eac814cb808bb

Links