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Fun with WebGL 2.0 - 054 - Particle System with Meshes

Description: We continue building up our particle system and in today's video we rewrite our emitter to handle applying instancing and transform feedback to mesh data instead of points. This allows our particle to consist of any three dimensional shape you want to animate in a particle fashion. This allows us to be able to do really fun effects down the line but for now we'll start simple with just a quad (two triangles) as the mesh we'll apply to our particle system.

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