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sketchpunk committed Jul 4, 2018
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2 changes: 1 addition & 1 deletion lesson_094_shadow_mapping/README.md
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Expand Up @@ -27,7 +27,7 @@ https://www.youtube.com/watch?v=LqIl--GgfDA


### Links
* [Lesson on Youtube]()
* [Lesson on Youtube](https://youtu.be/0Xk96uN3Ceo)
* [Youtube Series PlayList](https://www.youtube.com/playlist?list=PLMinhigDWz6emRKVkVIEAaePW7vtIkaIF)
* [Twitter](https://twitter.com/SketchpunkLabs)
* [Patreon](https://www.patreon.com/sketchpunk)
2 changes: 1 addition & 1 deletion lesson_095_cylinder_wrapping_tappering/README.md
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Expand Up @@ -9,7 +9,7 @@ Time for more procedurally generated mesh fun. Today we explore manipulating a p


### Links
* [Lesson on Youtube]()
* [Lesson on Youtube](https://youtu.be/CYGnm4vIFUE)
* [Youtube Series PlayList](https://www.youtube.com/playlist?list=PLMinhigDWz6emRKVkVIEAaePW7vtIkaIF)
* [Twitter](https://twitter.com/SketchpunkLabs)
* [Patreon](https://www.patreon.com/sketchpunk)
6 changes: 3 additions & 3 deletions lesson_096_infinite_terrain/README.md
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# Fun with WebGL 2.0 - 095 - Cylinder Wrapping and Tappering
# Fun with WebGL 2.0 - 096 - Infinite Terrain
**Description**:
Time for more procedurally generated mesh fun. Today we explore manipulating a plane by wrapping it around a cylinder. Then we kick it up a notch and change the plane to have a spiral like pattern before doing the cylinder wrapping. Then we explore how to apply tappering. In the end we'll end up with a 3D spiral drill. From there I use previous code for mesh generation to create a platform and the rest of the parts to create the Spiral Core from the anime, Gurren Lagann.
Today we're going to build a manager that handles and recycles items in a 9 cell grid. This allows us to create chunks of terrains and as we move around we can shift chunks into new positions and recycle old ones to display new pieces of terrain. You can move in any direction and new terrain will be generated.

### Links of Interest

Expand All @@ -9,7 +9,7 @@ Time for more procedurally generated mesh fun. Today we explore manipulating a p


### Links
* [Lesson on Youtube]()
* [Lesson on Youtube](https://youtu.be/C_kRglI_QF8)
* [Youtube Series PlayList](https://www.youtube.com/playlist?list=PLMinhigDWz6emRKVkVIEAaePW7vtIkaIF)
* [Twitter](https://twitter.com/SketchpunkLabs)
* [Patreon](https://www.patreon.com/sketchpunk)
4 changes: 2 additions & 2 deletions lesson_097_ecs_p1_components_entities/README.md
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# Fun with WebGL 2.0 - 097 - ECS P1: Components and Entities
**Description**:
Starting with this video we are going to start building an implementation of an ECS design pattern. Since its javascript, we are not able to build something that will be optimized to run with CPU Cache but there is other benifits of ECS that can make things easier for us to build an engine that will be more flexible and easier to maintain in the long run. So lets start by putting together Components and Entities and how they will relate with each other.
Starting with this video we are going to start building an implementation of an ECS design pattern. Since its javascript, we are not able to build something that will be optimized to run with CPU Cache but there is other benefits of ECS that can make things easier for us to build an engine that will be more flexible and easier to maintain in the long run. So lets start by putting together Components and Entities and how they will relate with each other.

### Links of Interest

Expand All @@ -9,7 +9,7 @@ Starting with this video we are going to start building an implementation of an


### Links
* [Lesson on Youtube]()
* [Lesson on Youtube](https://youtu.be/mCDo3lmrQv4)
* [Youtube Series PlayList](https://www.youtube.com/playlist?list=PLMinhigDWz6emRKVkVIEAaePW7vtIkaIF)
* [Twitter](https://twitter.com/SketchpunkLabs)
* [Patreon](https://www.patreon.com/sketchpunk)
2 changes: 1 addition & 1 deletion lesson_098_ecs_p2_systems_assemblages/README.md
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Expand Up @@ -10,7 +10,7 @@ the idea of Assemblages, which is a class that handles creating entities with pr


### Links
* [Lesson on Youtube]()
* [Lesson on Youtube](https://youtu.be/biu73J2KULI)
* [Youtube Series PlayList](https://www.youtube.com/playlist?list=PLMinhigDWz6emRKVkVIEAaePW7vtIkaIF)
* [Twitter](https://twitter.com/SketchpunkLabs)
* [Patreon](https://www.patreon.com/sketchpunk)
2 changes: 1 addition & 1 deletion lesson_099_ecs_p3_transforms_rendering/README.md
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Expand Up @@ -9,7 +9,7 @@ With the basic ECS framework put together in the last 2 videos, we start integra


### Links
* [Lesson on Youtube]()
* [Lesson on Youtube](https://youtu.be/3bl78_Urxgk)
* [Youtube Series PlayList](https://www.youtube.com/playlist?list=PLMinhigDWz6emRKVkVIEAaePW7vtIkaIF)
* [Twitter](https://twitter.com/SketchpunkLabs)
* [Patreon](https://www.patreon.com/sketchpunk)
2 changes: 1 addition & 1 deletion lesson_100_ecs_p4_input_handling/README.md
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Expand Up @@ -9,7 +9,7 @@ In the last video we got rendering working, Now we build functionality to keep s


### Links
* [Lesson on Youtube]()
* [Lesson on Youtube](https://youtu.be/oYf8sC9-HeU)
* [Youtube Series PlayList](https://www.youtube.com/playlist?list=PLMinhigDWz6emRKVkVIEAaePW7vtIkaIF)
* [Twitter](https://twitter.com/SketchpunkLabs)
* [Patreon](https://www.patreon.com/sketchpunk)
2 changes: 1 addition & 1 deletion lesson_101_ecs_p5_advanced_components_systems/README.md
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Expand Up @@ -10,7 +10,7 @@ Lets start having some fun by creating more components and systems that we'll ne


### Links
* [Lesson on Youtube]()
* [Lesson on Youtube](https://youtu.be/5KIOMV6az4Y)
* [Youtube Series PlayList](https://www.youtube.com/playlist?list=PLMinhigDWz6emRKVkVIEAaePW7vtIkaIF)
* [Twitter](https://twitter.com/SketchpunkLabs)
* [Patreon](https://www.patreon.com/sketchpunk)
2 changes: 1 addition & 1 deletion lesson_102_ecs_p6_transform_hierarchy/README.md
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Expand Up @@ -10,7 +10,7 @@ Complex objects need to be nested together, so we create a new component that ho


### Links
* [Lesson on Youtube]()
* [Lesson on Youtube](https://youtu.be/rp-FqZhMfoI)
* [Youtube Series PlayList](https://www.youtube.com/playlist?list=PLMinhigDWz6emRKVkVIEAaePW7vtIkaIF)
* [Twitter](https://twitter.com/SketchpunkLabs)
* [Patreon](https://www.patreon.com/sketchpunk)

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