Click here for a demo video, and here for a full breakdown on my website.
Anime sparkles | Pixel filter |
---|---|
Color mapping | Old photograph |
Taking a piece of concept art, I recreated it in Unity using Shadergraph and HLSL in order to explore stylized graphics techniques and real-time rendering workflows.
Original work by @fresh_bobatae / Emily Kim
- Toon shading
- Multiple light support
- Halftone shadow texture
- Rim highlight
- Vertex Animation
- Depth buffer sobel filter outlines
- Outline animation
- Color mapping post-process
- Vignette post-process
- Animted texture overlay post-process
- Pixel filter post-process
- Animated post-process sparkles & polygons