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# What's new | ||
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Below is highly summerized curated list of important changes. This does not include minor/less important changes or bug fixes or things like documentation update. This list updated every few months. For full list of changes, please review [commit history](https://github.com/Microsoft/AirSim/commits/master). | ||
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### April, 2018 | ||
* Upgraded to Unreal Engine 4.18 and Visual Studio 2017 | ||
* API framework refactoring to support world-level APIs | ||
* Latest PX4 firmware now supported | ||
* CarState with more information | ||
* ThrustMaster wheel support | ||
* pause and continueForTime APIs for drone as well as car | ||
* Allow drone simulation run at higher clock rate without any degradation | ||
* Forward-only mode fully functional for drone (do orbits while looking at center) | ||
* Better PID tuning to reduce wobble for drones | ||
* Ability to set arbitrary vehicle blueprint for drone as well as car | ||
* gimbal stabilization via settings | ||
* Ability to segment skinned and skeletal meshes by their name | ||
* moveByAngleThrottle API | ||
* Car physics tuning for better maneuverability | ||
* Configure additional cameras via settings | ||
* Time of day with geographically computed sun position | ||
* Better car steering via keyboard | ||
* Added MeshNamingMethod in segmentation setting | ||
* gimbal API | ||
* getCameraParameters API | ||
* Ability turn off main rendering to save GPU resources | ||
* Projection mode for capture settings | ||
* getRCData, setRCData APIs | ||
* Ability to turn off segmentation using negative IDs | ||
* OSX build improvements | ||
* Segmentation working for very large environments with initial IDs | ||
* Better and extensible hash calculation for segmentation IDs | ||
* Extensible PID controller for custom integration methods | ||
* Sensor architecture now enables renderer specific features like ray casting | ||
* Laser altimeter sensor | ||
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### Jan 2018 | ||
* Config system rewrite, enable flexible config we are targeting in future | ||
* Multi-Vehicle support Phase 1, core infrastructure changes | ||
* MacOS support | ||
* Infrared view | ||
* 5 types of noise and interference for cameras | ||
* WYSIWIG capture settings for cameras, preview recording settings in main view | ||
* Azure support Phase 1, enable configurability of instances for headless mode | ||
* Full kinematics APIs, ability to get pose, linear and angular velocities + accelerations via APIs | ||
* Record multiple images from multiple cameras | ||
* New segmentation APIs, ability to set configure object IDs, search via regex | ||
* New object pose APIs, ability to get pose of objects (like animals) in environment | ||
* Camera infrastructure enhancements, ability to add new image types like IR with just few lines | ||
* Clock speed APIs for drone as well as car, simulation can be run with speed factor of 0 < x < infinity | ||
* Support for Logitech G920 wheel | ||
* Physics tuning of the car, Car doesn’t roll over, responds to steering with better curve, releasing gas paddle behavior more realistic | ||
* Debugging APIs | ||
* Stress tested to 24+ hours of continuous runs | ||
* Support for Landscape and sky segmentation | ||
* Manual navigation with accelerated controls in CV mode, user can explore environment much more easily | ||
* Collison APIs | ||
* Recording enhancements, log several new data points including ground truth, multiple images, controls state | ||
* Planner and Perspective Depth views | ||
* Disparity view | ||
* New Image APIs supports float, png or numpy formats | ||
* 6 config settings for image capture, ability to set auto-exposure, motion blur, gamma etc | ||
* Full multi-camera support through out including sub-windows, recording, APIs etc | ||
* Command line script to build all environments in one shot | ||
* Remove submodules, use rpclib as download | ||
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### Nov 2017 | ||
* We now have the [car model](docs/using_car.md). | ||
* No need to build the code. Just download [binaries](https://github.com/Microsoft/AirSim/releases) and you are good to go! | ||
* The [reinforcement learning example](docs/reinforcement_learning.md) with AirSim | ||
* New built-in flight controller called [simple_flight](docs/simple_flight.md) that "just works" without any additional setup. It is also now *default*. | ||
* AirSim now also generates [depth as well as disparity images](docs/image_apis.md) that is in camera plan. | ||
* We also have official Linux build now! If you have been using AirSim with PX4, you might want to read the [release notes](docs/release_notes.md). |