Stars
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
This is the official implementation of "Blind Image Restoration via Fast Diffusion Inversion"
Z80 open-source silicon clone. Goal is to become a silicon proven, pin compatible, open-source replacement for classic Z80.
mimalloc is a compact general purpose allocator with excellent performance.
Compression ratio analyzer for 64k intros through kkp files (rekkrunchy output)
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
pix2tex: Using a ViT to convert images of equations into LaTeX code.
A very fast static spatial index for 2D points and rectangles in JavaScript 🌱
This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.
My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.
Convert HDR photos taken by iPhone 12 (or later) to regular HDR images
Python scripts for computing physical material parameters
A collaboration friendly studio for NeRFs
Implementation of "Single-pass stratified importance resampling"
Image analysis tools based on Colour and Three.js
Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, and Matt Jen-Yuan Chiang
LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.
Rendering Point Clouds with Compute Shaders
This repo is a non-official Unreal plugin that can read OpenVDB and NanoVDB files in Unreal.
Transfer Matrix Based Layered Materials Rendering - Siggraph 2021