diff --git a/dev-docs/RFCs/v5.0/multi-viewport-rfc.md b/dev-docs/RFCs/v5.0/multi-viewport-rfc.md index 9c242823274..c016b4f6622 100644 --- a/dev-docs/RFCs/v5.0/multi-viewport-rfc.md +++ b/dev-docs/RFCs/v5.0/multi-viewport-rfc.md @@ -169,7 +169,6 @@ Since deck.gl is WebGL based, all its viewports need to be in the same canvas (u width={viewportProps.width} height={viewportProps.height} viewports={viewports} - useDevicePixelRatio={false} layers={this._renderLayers()} /> diff --git a/docs/advanced/viewports.md b/docs/advanced/viewports.md index 5f27270cd78..ae1117b6cca 100644 --- a/docs/advanced/viewports.md +++ b/docs/advanced/viewports.md @@ -141,7 +141,6 @@ In this example the `StaticMap` component gets automatically position under the width={viewportProps.width} height={viewportProps.height} viewports={viewports} - useDevicePixelRatio={false} layers={this._renderLayers()} /> diff --git a/examples/layer-browser/src/app.js b/examples/layer-browser/src/app.js index 853e0667cb3..779d00ff307 100644 --- a/examples/layer-browser/src/app.js +++ b/examples/layer-browser/src/app.js @@ -55,7 +55,7 @@ class App extends PureComponent { }, settings: { multiview: false, - useDevicePixelRatio: false, + useDevicePixelRatio: true, pickingRadius: 0, drawPickingColors: false, diff --git a/examples/wip/first-person-map/app.js b/examples/wip/first-person-map/app.js index 7c065f8a5f3..e90b5b499c5 100644 --- a/examples/wip/first-person-map/app.js +++ b/examples/wip/first-person-map/app.js @@ -269,7 +269,6 @@ class Root extends Component { width={viewportProps.width} height={viewportProps.height} viewports={viewports} - useDevicePixelRatio={false} layers={this._renderLayers()} initWebGLParameters >