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Issues list

2D mission flag no longer works as designed bug An issue from unintended consequences gameplay A feature or issue that can significantly impact gameplay regression A bug introduced by a new feature that breaks something which used to work.
#6485 opened Dec 22, 2024 by Goober5000 Release 25.0
[ Ship Behavior ] Ships are affected by shockwave during warp-out phase bug An issue from unintended consequences gameplay A feature or issue that can significantly impact gameplay good first issue An issue thats "easy" to do and is recommended for beginning contributors
#6444 opened Nov 28, 2024 by DAK404
FR: Expose asteroid spawn limitation values feature A totally new sort of functionality gameplay A feature or issue that can significantly impact gameplay Requested by Active Mod A feature request that has been requested by a mod that is actively in development.
#6228 opened Jul 4, 2024 by Durandal-Thoth
FR: New trigger options for weapons! feature A totally new sort of functionality gameplay A feature or issue that can significantly impact gameplay
#5625 opened Sep 24, 2023 by Durandal-Thoth
FR: Flag to remove missile failsafe detonation enhancement A new feature or upgrade of an existing feature to add additional functionality. gameplay A feature or issue that can significantly impact gameplay
#5620 opened Sep 22, 2023 by Durandal-Thoth
FR: Apply multi-lock features to single target aspect & heatseeking weapons enhancement A new feature or upgrade of an existing feature to add additional functionality. gameplay A feature or issue that can significantly impact gameplay Requested by Active Mod A feature request that has been requested by a mod that is actively in development.
#5619 opened Sep 21, 2023 by Durandal-Thoth
FR - Afterburner doubles as toggle off glide enhancement A new feature or upgrade of an existing feature to add additional functionality. gameplay A feature or issue that can significantly impact gameplay
#5615 opened Sep 20, 2023 by Sessile-Nomad
FR: Special mass flags for kinetic weapons enhancement A new feature or upgrade of an existing feature to add additional functionality. gameplay A feature or issue that can significantly impact gameplay
#5562 opened Aug 16, 2023 by Durandal-Thoth
FR: Weapon table option to override 'Max Missiles Locked on Player' on a per-weapon basis. feature A totally new sort of functionality gameplay A feature or issue that can significantly impact gameplay
#5555 opened Aug 13, 2023 by DefCynodont
FR: Set cap on damage attenuation for beams enhancement A new feature or upgrade of an existing feature to add additional functionality. gameplay A feature or issue that can significantly impact gameplay
#5505 opened Jul 22, 2023 by Durandal-Thoth
FR: Thrust axis controls A feature or issue related to input devices or actions controlled/triggered by them gameplay A feature or issue that can significantly impact gameplay
#4691 opened Sep 21, 2022 by AstralStorm
FR: Extend padlock view to chase view controls A feature or issue related to input devices or actions controlled/triggered by them enhancement A new feature or upgrade of an existing feature to add additional functionality. gameplay A feature or issue that can significantly impact gameplay
#3859 opened Dec 27, 2021 by EatThePath
FR: configurable version of lifeleft penalty enhancement A new feature or upgrade of an existing feature to add additional functionality. gameplay A feature or issue that can significantly impact gameplay wish list One of many feature requests, posted more for brainstorming than for a particular need
#3640 opened Sep 4, 2021 by EatThePath
FR: Allow Beams to keep on target from a moving source. enhancement A new feature or upgrade of an existing feature to add additional functionality. gameplay A feature or issue that can significantly impact gameplay
#3591 opened Aug 7, 2021 by BMagnu
Weapon FR: Multi-lock missile option, Single target parallel lock enhancement A new feature or upgrade of an existing feature to add additional functionality. gameplay A feature or issue that can significantly impact gameplay wish list One of many feature requests, posted more for brainstorming than for a particular need
#3519 opened Jun 19, 2021 by EatThePath
Weapon FR: Multi-lock missile option, lock generation rate enhancement A new feature or upgrade of an existing feature to add additional functionality. gameplay A feature or issue that can significantly impact gameplay wish list One of many feature requests, posted more for brainstorming than for a particular need
#3518 opened Jun 19, 2021 by EatThePath
Weapon FR: Substitution sequence reset enhancement A new feature or upgrade of an existing feature to add additional functionality. gameplay A feature or issue that can significantly impact gameplay wish list One of many feature requests, posted more for brainstorming than for a particular need
#3517 opened Jun 19, 2021 by EatThePath
Weapon FR: Imperfect beam tracking/leading of moving targets. enhancement A new feature or upgrade of an existing feature to add additional functionality. gameplay A feature or issue that can significantly impact gameplay wish list One of many feature requests, posted more for brainstorming than for a particular need
#3516 opened Jun 19, 2021 by EatThePath
Weapon FR: Type 5 beam linger/hesitation enhancement A new feature or upgrade of an existing feature to add additional functionality. gameplay A feature or issue that can significantly impact gameplay wish list One of many feature requests, posted more for brainstorming than for a particular need
#3503 opened Jun 15, 2021 by EatThePath
Weapon FR: type5 beam sequence expansion enhancement A new feature or upgrade of an existing feature to add additional functionality. gameplay A feature or issue that can significantly impact gameplay wish list One of many feature requests, posted more for brainstorming than for a particular need
#3502 opened Jun 15, 2021 by EatThePath
FR: IFF aware $firing requires exact los: enhancement A new feature or upgrade of an existing feature to add additional functionality. gameplay A feature or issue that can significantly impact gameplay
#3458 opened May 30, 2021 by EatThePath
hv.Key is incorrect for non-QWERTY keyboard layouts controls A feature or issue related to input devices or actions controlled/triggered by them gameplay A feature or issue that can significantly impact gameplay not a bug Working as intended... except what was intended is now insufficient or wrong.
#3378 opened Apr 11, 2021 by naomimyselfandi
Review how RNG seeds are generated/used in multiplayer enhancement A new feature or upgrade of an existing feature to add additional functionality. gameplay A feature or issue that can significantly impact gameplay multi A feature or issue related to the multiplayer code. physics A feature or issue related to the physics algorithms question This issue is asking for opinions or research
#3336 opened Mar 28, 2021 by jg18
FR: Hold-To-Charge weapons enhancement A new feature or upgrade of an existing feature to add additional functionality. gameplay A feature or issue that can significantly impact gameplay mantis A feature or issue imported from MANTIS, the old issue tracker
#3108 opened Jan 9, 2021 by MjnMixael
Scripting FR: Access to missile lock state enhancement A new feature or upgrade of an existing feature to add additional functionality. gameplay A feature or issue that can significantly impact gameplay wish list One of many feature requests, posted more for brainstorming than for a particular need
#3043 opened Dec 29, 2020 by EatThePath
ProTip! Add no:assignee to see everything that’s not assigned.