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updated code organization, started working on opengl 3d visualization
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Original file line number | Diff line number | Diff line change |
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/* | ||
* @file grid.hpp | ||
* @date 11/2/24 | ||
* @brief | ||
* | ||
* @copyright Copyright (c) 2024 Ruixiang Du (rdu) | ||
*/ | ||
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#ifndef QUICKVIZ_GRID_HPP | ||
#define QUICKVIZ_GRID_HPP | ||
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#include <glm/glm.hpp> | ||
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#include <vector> | ||
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#include "imview/component/shader_program.hpp" | ||
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namespace quickviz { | ||
class Grid { | ||
public: | ||
Grid(float grid_size = 10.0f, float spacing = 1.0f, | ||
glm::vec3 color = glm::vec3(0.5f, 0.5f, 0.5f)); | ||
~Grid(); | ||
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void Initialize(); | ||
void Draw(const glm::mat4& projection, const glm::mat4& view); | ||
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private: | ||
void GenerateGrid(); | ||
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float grid_size_; | ||
float spacing_; | ||
glm::vec3 color_; | ||
uint32_t vao_; | ||
uint32_t vbo_; | ||
std::vector<glm::vec3> vertices_; | ||
ShaderProgram shader_; | ||
}; | ||
} // namespace quickviz | ||
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#endif // QUICKVIZ_GRID_HPP |
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