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Supertalk source data is now stored inside assets (editor-only)
Supertalk assets now show the original file content.
Assets from previous versions must be reimported for this to work (this only affects the ability to view source data, old script assets will still work fine)
An experimental editor for Supertalk assets has been implemented.
This must be enabled in Project Settings > Editor > Supertalk Editor. Restart the editor after changing this setting.
This also lets you create Supertalk scripts within the editor without having to import from an external file.
The editor is somewhat untested and due to how it works it is possible to lose script data. Be careful when enabling this option!
Old script assets must be reimported before they can be edited from within the editor.
Script assets can now be exported to text files if they were imported after this version.
Script assets are now compiled upon saving (incl. when packaging).
Old assets that don't have source data available are an exception to this.
This means that referencing a script that fails to compile will fail packaging.