A browser-based Minecraft game built with Three.js for rendering and Socket.IO for multiplayer functionality. This project features a voxel-based world with terrain generation, player movement, and basic block manipulation.
- Implement optimized seed generation
- Add beautiful terrain generation with nature elements
- Implement block collision detection
- Allow players to add and remove blocks across the server
- Set up project structure (frontend/backend)
- Implement basic Three.js rendering
- Create simple cube-based world
- Add tree generation for terrain (Part)
- Implement cave generation (Part)
- Add water features to the world (Part)
- Implement player rotation visible to all connected players
- Add a menu section with game settings
- Implement player health system and physics-based damage (e.g., fall damage)
- Implement day/night cycle
- Add basic crafting system
- Introduce simple AI mobs (e.g., animals, hostile creatures)
- Optimize performance for larger worlds and more players
- Add sound effects and background music
- Implement a basic modding system for easy expandability
- Optimize seed generation algorithm
- Implement beautiful terrain generation with nature elements
- Add varied biomes (forests, deserts, mountains)
- Implement smooth transitions between biomes
- Add block collisions for all objects in the world
- Implement server-wide block manipulation (add/remove)
- Develop tree generation algorithm for diverse forests
- Create cave generation system for underground exploration
- Add water features (lakes, rivers, oceans)
- Implement player rotation visible to all connected players
- Design and implement a user-friendly settings menu
- Develop health system and physics-based damage calculations
- Procedurally generated terrain using Simplex Noise
- Multiplayer functionality with real-time updates
- Block placement and removal
- Day/night cycle
- Player movement and collision detection
- Minimap for navigation
- Node.js (v14 or higher)
- npm (usually comes with Node.js)
- Git
- Clone the repository:
git clone https://github.com/yourusername/minecraft-classic-clone.git cd minecraft-classic-clone
- Install backend dependencies:
cd backend npm install
- Install frontend dependencies:
cd ../frontend npm install
- Start the backend server:
cd backend npm install npm start
- In a new terminal, start the frontend server:
cd frontend npm install npm start
- Open your web browser and navigate to
http://localhost:8080
to play the game.
We welcome contributions! Please see our Contributing Guidelines for more details on how to get started.
This project is licensed under the MIT License.