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fix: set texture bug on batched mesh #11228

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Description of change

Fixed an issue where batched UVs were not being updated correctly when a texture was changed that had the same TextureSource.

fixes #11161

Pre-Merge Checklist
  • Tests and/or benchmarks are included
  • Documentation is changed or added
  • Lint process passed (npm run lint)
  • Tests passed (npm run test)

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Bug: Cannot apply new Texture from the same atlas to a MeshSimple instance
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