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Merge branch 'master' of https://github.com/photonstorm/phaser
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photonstorm committed Sep 14, 2023
2 parents a1bc5e2 + 883be33 commit cbb802b
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4 changes: 2 additions & 2 deletions src/loader/filetypes/PackFile.js
Original file line number Diff line number Diff line change
Expand Up @@ -119,14 +119,14 @@ var PackFile = new Class({
* }
* ```
*
* The pack can be split into sections. In the example above you'll see a section called `test1. You can tell
* The pack can be split into sections. In the example above you'll see a section called `test1`. You can tell
* the `load.pack` method to parse only a particular section of a pack. The pack is stored in the JSON Cache,
* so you can pass it to the Loader to process additional sections as needed in your game, or you can just load
* them all at once without specifying anything.
*
* The pack file can contain an entry for any type of file that Phaser can load. The object structures exactly
* match that of the file type configs, and all properties available within the file type configs can be used
* in the pack file too.
* in the pack file too. An entry's `type` is the name of the Loader method that will load it, e.g., 'image'.
*
* The file is **not** loaded right away. It is added to a queue ready to be loaded either when the loader starts,
* or if it's already running, when the next free load slot becomes available. This happens automatically if you
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2 changes: 1 addition & 1 deletion src/loader/typedefs/FileConfig.js

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