Skip to content

oxwhirl/smac

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

- This is a BETA release.

SMAC - StarCraft Multi-Agent Challenge

SMAC is WhiRL's environment for research in the field of collaborative multi-agent reinforcement learning (MARL) based on Blizzard's StarCraft II RTS game. SMAC makes use of Blizzard's StarCraft II Machine Learning API and DeepMind's PySC2 to provide a convenient interface for autonomous agents to interact with StarCraft II, getting observations and performing actions. Unlike the PySC2, SMAC concentrates on decentralised micromanamgent scenarios, where each unit of the game is controlled by an individual RL agent.

Please refer to the accompanying paper and blogpost for the outline of our motivation for using SMAC as a testbed for MARL research and the initial experimental results.

About

Together with SMAC we also release PyMARL - our framework for MARL research, which includes implementations of several state-of-the-art algorithms, such as QMIX and COMA.

Should you have any question, please reach to mikayel@samvelyan.com or tabish.rashid@cs.ox.ac.uk.

Quick Start

Installing SMAC

You can install SMAC by using the following command:

$ pip install git+https://github.com/oxwhirl/smac.git

Alternatively, you can clone the SMAC repository and then install smac with its dependencies:

$ git clone https://github.com/oxwhirl/smac.git
$ pip install smac/

SMAC uses features of PySC2 that are not included in the latest release yet. If you have PySC2-2.0.1 already installed, please uninstall it first. SMAC will install a newer version from the master branch. You may also need to upgrade pip: pip install --upgrade pip for the install to work.

Installing StarCraft II

SMAC is based on the full game of StarCraft II (versions >= 3.16.1). To install the game, follow the commands bellow.

Linux

Please use the Blizzard's repository to download the Linux version of StarCraft II. By default, the game is expected to be in ~/StarCraftII/ directory. This can be changed by setting the environment variable SC2PATH.

MacOS/Windows

Please install StarCraft II from Battle.net. The free Starter Edition also works. PySC2 will find the latest binary should you use the default install location. Otherwise, similar to the Linux version, you would need to set the SC2PATH environment variable with the correct location of the game.

SMAC maps

SMAC is composed of many combat scenarios with pre-configured maps. Before SMAC can be used, these maps need to be downloaded into the Maps directory of StarCraft II.

Download the SMAC Maps and extract them to your $SC2PATH/Maps directory.(TODO fix the link) If you installed SMAC via git, simply copy the SMAC_Maps directory from smac/env/starcraft2/maps/ into $SC2PATH/Maps directory.

List the maps

To see the list of SMAC maps, together with the number of ally and enemy units and episode limit, run:

$ python -m smac.bin.map_list 

Testing SMAC

Please run the following command to make sure that smac and its maps are properly installed.

$ python -m smac.examples.random

Watch a replay

You can watch saved replays by running:

$ python -m pysc2.bin.play --norender --rgb_minimap_size 0 --replay <path-to-replay>

This works for any replay as long as the map can be found by the game.

For more information, please refer to PySC2 documentation.

Documentation

For the detailed description of the environment, read the SMAC documentation. The initial results of our experiments using SMAC can be found in the accompanying paper.

Citing SMAC

If you use SMAC in your research, please cite the SMAC Paper.

M. Samvelyan, T. Rashid, C. Schroeder de Witt, G. Farquhar, N. Nardelli, T.G.J Rudner, CM Hung, P.H.S. Torr, J. Foerster, S. Whiteson. The StarCraft Multi-Agent Challenge, CoRR abs/TBD, 2018

In BibTeX format:

@article{samvelyan19smac,
  title = {{The} {StarCraft} {Multi}-{Agent} {Challenge}},
  author = {Mikayel Samvelyan and Tabish Rashid and Christian Schroeder de Witt and Gregory Farquhar and Nantas Nardelli and Tim G. J. Rudner and Chia-Man Hung and Philiph H. S. Torr and Jakob Foerster and Shimon Whiteson},
  journal = {CoRR},
  volume = {abs/TBD},
  year = "2019"
}

Code Example

Bellow is a small code example which illustrates how SMAC can be used. Here, individual agents execute random policies after receiving the observations and global state from the environment.

If you want to try the state-of-the-art algorithms (such as QMIX and COMA) on SMAC, make use of PyMARL - our framework for MARL research.

from smac.env import StarCraft2Env
import numpy as np


def main():
    env = StarCraft2Env(map_name="8m")
    env_info = env.get_env_info()

    n_actions = env_info["n_actions"]
    n_agents = env_info["n_agents"]

    n_episodes = 10

    for e in range(n_episodes):
        env.reset()
        terminated = False
        episode_reward = 0

        while not terminated:
            obs = env.get_obs()
            state = env.get_state()

            actions = []
            for agent_id in range(n_agents):
                avail_actions = env.get_avail_agent_actions(agent_id)
                avail_actions_ind = np.nonzero(avail_actions)[0]
                action = np.random.choice(avail_actions_ind)
                actions.append(action)

            reward, terminated, _ = env.step(actions)
            episode_reward += reward

        print("Total reward in episode {} = {}".format(e, episode_reward))

    env.close()