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Added scaling to list of differences
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mihe committed Aug 22, 2024
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Expand Up @@ -47,6 +47,7 @@ should not be relied upon if determinism is a hard requirement.

## What else is different?

- Scale is actually used for all bodies, shapes and shape queries, except for `SoftBody3D`
- `Area3D` detecting static bodies is opt-in, at a potentially [heavy performance/memory cost][jst]
- Joints only support soft limits through their substitutes (`JoltHingeJoint3D`, etc.)
- Springs and linear motors are actually implemented in `Generic6DOFJoint3D`
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