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#!/bin/bash | ||
set -x | ||
BUILD_DIR=. | ||
TARGET=lets_split_rev2_adam.hex | ||
MCU=atmega32u4 | ||
ls /dev/tty* > /tmp/1; | ||
echo "Reset your Pro Micro now"; | ||
while [[ -z $USB ]]; do | ||
echo "." | ||
sleep 1; | ||
ls /dev/tty* > /tmp/2; | ||
USB=`diff /tmp/1 /tmp/2 | grep -o '/dev/tty.*'`; | ||
done; | ||
avrdude -p $MCU -c avr109 -P $USB -U flash:w:$BUILD_DIR/$TARGET |
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qmk: | ||
build: . | ||
environment: | ||
keyboard: lets_split | ||
keymap: adam | ||
keyboard: ergodox | ||
subproject: rev2 | ||
volumes: | ||
- .:/qmk |
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/* | ||
Copyright 2012 Jun Wako <wakojun@gmail.com> | ||
This program is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 2 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License | ||
along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#define USE_SERIAL | ||
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//#define MASTER_LEFT | ||
// #define MASTER_RIGHT | ||
#define EE_HANDS | ||
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#ifdef SUBPROJECT_rev1 | ||
#include "../../rev1/config.h" | ||
#endif | ||
#ifdef SUBPROJECT_rev2 | ||
#include "../../rev2/config.h" | ||
/* RGB Underglow */ | ||
#undef RGBLED_NUM | ||
#define RGBLIGHT_ANIMATIONS | ||
#define RGBLED_NUM 8 | ||
#endif | ||
#ifdef SUBPROJECT_rev2fliphalf | ||
#include "../../rev2fliphalf/config.h" | ||
#endif | ||
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#undef TAPPING_TERM | ||
#define TAPPING_TERM 200 //At 500 some bad logic takes hold | ||
#define PREVENT_STUCK_MODIFIERS | ||
#define IGNORE_MOD_TAP_INTERRUPT |
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#include "lets_split.h" | ||
#include "action_layer.h" | ||
#include "eeconfig.h" | ||
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extern keymap_config_t keymap_config; | ||
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// Each layer gets a name for readability, which is then used in the keymap matrix below. | ||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | ||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | ||
// entirely and just use numbers. | ||
#define BASE 0 // default layer | ||
#define FLOCK 1 // symbols arrows and F keys on F held down | ||
#define JLOCK 2 // same as Flock but with fall thru J and mapped to J held down | ||
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// Fillers to make layering more clear | ||
#define _______ KC_TRNS | ||
#define XXXXXXX KC_NO | ||
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
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/* Qwerty | ||
* ,-----------------------------------------------------------------------------------. | ||
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp | | ||
* |------+------+------+------+------+-------------+------+------+------+------+------| | ||
* | Esc | A | S | D | F | G | H | J | K | L | ; | " | | ||
* |------+------+------+------+------+------|------+------+------+------+------+------| | ||
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | | ||
* |------+------+------+------+------+------+------+------+------+------+------+------| | ||
* | Brite| Ctrl | Alt | GUI |Lower | Bksp |Space |Raise | Left | Down | Up |Right | | ||
* `-----------------------------------------------------------------------------------' | ||
*/ | ||
[BASE] = KEYMAP ( \ | ||
TD(1), KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, \ | ||
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TAB, KC_TAB, KC_Y, KC_U, KC_I, KC_O, KC_P, \ | ||
SFT_T(KC_A), ALT_T(KC_S),CTL_T(KC_D), F(FLOCK), GUI_T(KC_G), KC_BSPC, KC_DELETE, GUI_T(KC_H), F(JLOCK), CTL_T(KC_K), ALT_T(KC_L), SFT_T(KC_SCLN), \ | ||
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_SPC, KC_ENT, KC_N, KC_M, KC_COMM, KC_DOT, KC_QUOTE | ||
), | ||
[FLOCK] = KEYMAP ( \ | ||
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, \ | ||
KC_LBRC, KC_GRV, KC_TILDE, S(KC_1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP, XXXXXXX, KC_RBRC, \ | ||
S(KC_LBRC), _______, _______, _______, _______, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, S(KC_RBRC), \ | ||
KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, KC_ESC, XXXXXXX, KC_END, KC_PGDOWN, KC_QUES, KC_SLASH \ | ||
), | ||
[JLOCK] = KEYMAP ( \ | ||
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, \ | ||
KC_LBRC, KC_GRV, KC_TILDE, S(KC_1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP, XXXXXXX, KC_RBRC, \ | ||
S(KC_LBRC), _______, _______, _______, _______, XXXXXXX, XXXXXXX, KC_LEFT, _______, KC_UP, KC_RIGHT, S(KC_RBRC), \ | ||
KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, KC_ESC, XXXXXXX, KC_END, KC_PGDOWN, KC_QUES, KC_SLASH \ | ||
) | ||
}; | ||
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const uint16_t PROGMEM fn_actions[] = { | ||
[FLOCK] = ACTION_LAYER_TAP_KEY(FLOCK,KC_F), | ||
[JLOCK] = ACTION_LAYER_TAP_KEY(JLOCK,KC_J) | ||
}; | ||
#ifdef TAP_DANCE_ENABLE | ||
void tap_1(qk_tap_dance_state_t *state, void *user_data) { | ||
switch (state->count) { | ||
case 1: | ||
register_code (KC_1); | ||
unregister_code (KC_1); | ||
break; | ||
case 2: | ||
register_code (KC_ESC); | ||
unregister_code (KC_ESC); | ||
break; | ||
case 3: | ||
register_code (KC_LSFT); | ||
register_code (KC_1); | ||
unregister_code (KC_1); | ||
unregister_code (KC_LSFT); | ||
} | ||
} | ||
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qk_tap_dance_action_t tap_dance_actions[] = { | ||
[0] = ACTION_TAP_DANCE_DOUBLE(KC_1, KC_ESC), | ||
[1] = ACTION_TAP_DANCE_FN(tap_1) | ||
}; | ||
#endif |
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TAP_DANCE_ENABLE = yes |