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most inputs in the remapping screen just show a message saying the input already has another button mapped when i try to use them, even though it only shows keyboard keys bound to them, which leaves me with no way to rebind them. i really don't like having to shoot with the cancel button (circle), and square would be way more comfortable just due to how hands are shaped (which is why it's the standard for run-and-guns like this)
on that note, being able to bind multiple buttons to the same input would be very helpful so you could, say, both shoot with square and cancel with circle, as is pretty much universal now and wouldn't make people have to wrestle with basic muscle memory just to navigate menus
The text was updated successfully, but these errors were encountered:
HardDiskDog
changed the title
Can't rebind keys on PS Vita
Can't rebind buttons on PS Vita
Jul 8, 2023
You can rebind, there's one key that's not used on the vita. Find it and bind something to that and then slowly move all the other binds where you want them . Other than that, it's only one bind one key as is
most inputs in the remapping screen just show a message saying the input already has another button mapped when i try to use them, even though it only shows keyboard keys bound to them, which leaves me with no way to rebind them. i really don't like having to shoot with the cancel button (circle), and square would be way more comfortable just due to how hands are shaped (which is why it's the standard for run-and-guns like this)
on that note, being able to bind multiple buttons to the same input would be very helpful so you could, say, both shoot with square and cancel with circle, as is pretty much universal now and wouldn't make people have to wrestle with basic muscle memory just to navigate menus
The text was updated successfully, but these errors were encountered: