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Hello πŸ‘‹

I am a Full stack javascript developer working from Budapest, Hungary

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truzme.com

Mostly experienced in writing complex, high performance javascript web applications πŸš€, where every bit and millisecond counts, using technologies like

  • Multithreading (Workers, child processes)
  • Caching (both on FE-BE side)
  • Streams (eg: Node.js streams)
  • Raw binary data (eg: typed arrays)
  • Bitwise operations
  • Generators

❀️ Pet project (truzme.com)

A truss calculator utilizing finite element calculations in the browser, including mobiles and tablets. Able to calculate thousands of elements without any BE requests, instantly. I use this tool to explain structural engineering basics to non-engineer friends and my sons, and as a sandbox for testing, learning, and experimenting with new technologies.

  • Started as Vue project, it is now React/Next.js + Typescript
  • State management: Mobx, mobx-react, mobx-state-tree
  • I wrote the FEM calculator from scratch, the modules are separated in monorepos

πŸ‘€ Interested in

  • Web application development with complex graphical elements (svg/canvas, tables in 2D-3D) 🎨 πŸ“ˆ
  • Algorithmic challenges 🎲 🎯
  • Performance optimization (speed, memory) 🏁 🚴
  • R&D 🌱 πŸŽ“

βœ”οΈ Main stack

  • Javascript (Typescript)
  • Node.js
  • React
  • Next.js
  • PostgreSQL

πŸ”¨ Tools

  • Webpack
  • Prettier
  • Styled components

Some libraries/frameworks/APIs to mention

  • Mobx, mobx-react, mobx-state-tree (side project)
  • Map/GeoJSON: Openlayers, turf, Google Maps API
  • styled-components
  • Material UI (mui 5)
  • D3.js
  • Redis
  • Sequelize ORM
  • React-query
  • Angular.js

Miscellaneous

  • Reactive programming++
  • My favorite algorithm: Topological sort

Quote I remember myself every day working on the Frontend:

Initially, design your state, stores, processes as if you were building a CLI, not a web app (Michel Weststrate)

This quote means more than you think:

There are only two hard things in Computer Science: cache invalidation and naming things (Phil Karlton)

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