A maptalks Layer to render with three.js
- Install with npm:
npm install maptalks.three
. - Download from dist directory.
- Use unpkg CDN:
https://unpkg.com/maptalks.three/dist/maptalks.three.min.js
- three.js >=128 the default umd package is ES6
- Starting from version 0.16.0, the default umd package is ES6,To fit the new version of three.js about three umd package change
- If your running environment does not support ES6, we also provide Es5 version maptalks.three.es5.js,This requires the version of three.js < = 127,
- Re-implementated locateCamera, sync with map's projMatrix and viewMatrix.
- Model's z position is reversed from v0.5.0. So if you have models rendered with v0.5.x, rotation needs to be updated.
- For THREE <= 0.94, material's side need to set to THREE.BackSide or THREE.DoubleSide to render correctly
- THREE >= 0.95 doesn't need, maybe due to #14379
- Add support for THREE >= 0.93
- Add support for GroupGLLayer
As a plugin, maptalks.three
must be loaded after maptalks.js
and three.js
in browsers.
<script type="text/javascript" src="https://unpkg.com/three@0.138.0/build/three.min.js"></script>
<script type="text/javascript" src="https://unpkg.com/maptalks/dist/maptalks.min.js"></script>
<script type="text/javascript" src="https://unpkg.com/maptalks.three/dist/maptalks.three.js"></script>
<script>
var threeLayer = new maptalks.ThreeLayer('t');
threeLayer.prepareToDraw = function (gl, scene, camera) {
var light = new THREE.DirectionalLight(0xffffff);
light.position.set(0, -10, -10).normalize();
scene.add(light);
var material = new THREE.MeshPhongMaterial();
countries.features.forEach(function (g) {
//g is geojson Feature
var num = g.properties.population;
var extrudePolygon=threeLayer.toExtrudePolygon(g, { height: num }, material);
threeLayer.addMesh(extrudePolygon)
});
};
map.addLayer(threeLayer);
</script>
With ES Modules:
import * as THREE from 'three';
import * as maptalks from 'maptalks';
import { ThreeLayer } from 'maptalks.three';
const map = new maptalks.Map('map', { /* options */ });
const threeLayer = new ThreeLayer('t');
threeLayer.prepareToDraw = function (gl, scene, camera) {
const light = new THREE.DirectionalLight(0xffffff);
light.position.set(0, -10, -10).normalize();
scene.add(light);
//...
};
threeLayer.addTo(map);
IE 11, Chrome, Firefox, other modern and mobile browsers that support WebGL;
We welcome any kind of contributions including issue reportings, pull requests, documentation corrections, feature requests and any other helps.
The only source file is index.js
.
It is written in ES6, transpiled by babel and tested with mocha and expect.js.
- Install dependencies
$ npm install
- Watch source changes and generate runnable bundle repeatedly
$ npm run dev
- Package and generate minified bundles to dist directory
$ npm run build
- Lint
$ npm run lint
npm version ${version}
npm publish
npm push master ${version}