diff --git a/README.md b/README.md index e28f993..0bf424c 100644 --- a/README.md +++ b/README.md @@ -16,6 +16,7 @@         [Shadow mapping](https://github.com/mtrebi/rasterizer/blob/master/README.md#shadow-mapping)
 [Gallery](https://github.com/mtrebi/rasterizer/blob/master/README.md#gallery)
        [Cool images](https://github.com/mtrebi/rasterizer/blob/master/README.md#cool-images)
+ [External dependencies](https://github.com/mtrebi/rasterizer/blob/master/README.md#external-dependencies)
 [Future work](https://github.com/mtrebi/rasterizer/blob/master/README.md#future-work)
 [References](https://github.com/mtrebi/rasterizer/blob/master/README.md#references)
@@ -59,6 +60,8 @@ cmake .. make ``` +*Note: The CMake build also builds a needed library called EasyBMP to work with images* + # Rasterization Checkout my blog posts about [rasterization](https://gamesandgraphicsdev.blogspot.com.es/2017/02/rasterization-i-overview.html) to understand step by step how it works. @@ -329,6 +332,10 @@ Checkout the rest of cool images at [docs/images/gallery/cool_but_wrong](https:/ * Model loading using .OBJ files * Render to a window using some external library to achieve real time rendering (SFML) +# External dependencies + +This project uses a external library called [EasyBMP](http://easybmp.sourceforge.net/) to read/write textures (diffuse, specular, normals...). + # References Fletcher Dunn, Ian Parberry: “3D Math Primer for Graphics and Game Development"