diff --git a/README.md b/README.md
index e28f993..0bf424c 100644
--- a/README.md
+++ b/README.md
@@ -16,6 +16,7 @@
[Shadow mapping](https://github.com/mtrebi/rasterizer/blob/master/README.md#shadow-mapping)
[Gallery](https://github.com/mtrebi/rasterizer/blob/master/README.md#gallery)
[Cool images](https://github.com/mtrebi/rasterizer/blob/master/README.md#cool-images)
+ [External dependencies](https://github.com/mtrebi/rasterizer/blob/master/README.md#external-dependencies)
[Future work](https://github.com/mtrebi/rasterizer/blob/master/README.md#future-work)
[References](https://github.com/mtrebi/rasterizer/blob/master/README.md#references)
@@ -59,6 +60,8 @@ cmake ..
make
```
+*Note: The CMake build also builds a needed library called EasyBMP to work with images*
+
# Rasterization
Checkout my blog posts about [rasterization](https://gamesandgraphicsdev.blogspot.com.es/2017/02/rasterization-i-overview.html) to understand step by step how it works.
@@ -329,6 +332,10 @@ Checkout the rest of cool images at [docs/images/gallery/cool_but_wrong](https:/
* Model loading using .OBJ files
* Render to a window using some external library to achieve real time rendering (SFML)
+# External dependencies
+
+This project uses a external library called [EasyBMP](http://easybmp.sourceforge.net/) to read/write textures (diffuse, specular, normals...).
+
# References
Fletcher Dunn, Ian Parberry: “3D Math Primer for Graphics and Game Development"