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Added external dependencies
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mtrebi authored May 17, 2017
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[Shadow mapping](https://github.com/mtrebi/rasterizer/blob/master/README.md#shadow-mapping) <br/>
&nbsp;[Gallery](https://github.com/mtrebi/rasterizer/blob/master/README.md#gallery) <br/>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[Cool images](https://github.com/mtrebi/rasterizer/blob/master/README.md#cool-images) <br/>
&nbsp;[External dependencies](https://github.com/mtrebi/rasterizer/blob/master/README.md#external-dependencies) <br/>
&nbsp;[Future work](https://github.com/mtrebi/rasterizer/blob/master/README.md#future-work) <br/>
&nbsp;[References](https://github.com/mtrebi/rasterizer/blob/master/README.md#references) <br/>

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make
```

*Note: The CMake build also builds a needed library called EasyBMP to work with images*

# Rasterization

Checkout my blog posts about [rasterization](https://gamesandgraphicsdev.blogspot.com.es/2017/02/rasterization-i-overview.html) to understand step by step how it works.
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* Model loading using .OBJ files
* Render to a window using some external library to achieve real time rendering (SFML)

# External dependencies

This project uses a external library called [EasyBMP](http://easybmp.sourceforge.net/) to read/write textures (diffuse, specular, normals...).

# References

Fletcher Dunn, Ian Parberry: “3D Math Primer for Graphics and Game Development"
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