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Player.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Engine;
namespace KidC
{
class PlayerSprite : Sprite, IDamageable
{
private PlayerHitController mHitController;
private PlayerSprite(Layer layer, ObjectType objectType) : base(layer, objectType) { }
private static SpriteCreationInfo CreatePlayer(GameContext ctx, Layer layer, ObjectType playerType, int maxHealth, bool secondaryHitboxIsDamaging)
{
var sprite = new PlayerSprite(layer, playerType);
var spriteInfo = new SpriteCreationInfo(sprite);
sprite.Location = new RGPointI(120, 125);
sprite.AddCollisionChecks(ObjectType.Block, ObjectType.Border, KCObjectType.Collectable, KCObjectType.Enemy);
var player = KidCGame.CreatePlayer(ctx);
var transformationController = spriteInfo.AddBehavior(new TransformationController(sprite, maxHealth));
var gravityCtl = new GravityController(sprite);
spriteInfo.AddBehavior(new PlayerHitController(sprite, secondaryHitboxIsDamaging, gravityCtl, new HealthController(sprite, 9999)));
var playerCtl = spriteInfo.AddBehavior(new PlatformerPlayerController(sprite, player, gravityCtl));
new PlatformerBlockBreaker(sprite);
new IceWalkController(playerCtl);
new PlayerBounceController(sprite, playerCtl);
new StompDamager(sprite, gravityCtl);
sprite.mHitController = spriteInfo.GetBehavior<PlayerHitController>();
return spriteInfo;
}
public static SpriteCreationInfo CreateKid(Layer layer)
{
var ctx = layer.Context;
var playerInfo = CreatePlayer(ctx, layer, KCObjectType.JamesKid, 2, false);
var player = playerInfo.Sprite;
var flipController = new KidFlipController(player, ctx.FirstPlayer);
new BehaviorExclusionController(player, flipController, playerInfo.GetBehavior<PlatformerPlayerController>());
var spriteSheet = GameResource<SpriteSheet>.Load(new GamePath(PathType.SpriteSheets, "kid"), ctx);
player.AddAnimation(KCAnimation.Stand, new Animation(spriteSheet, Direction.Right, 0));
player.AddAnimation(KCAnimation.Walk, new Animation(spriteSheet, Direction.Right, 1, 2, 3, 4, 5, 6));
player.GetAnimation(KCAnimation.Walk).SetFrameDuration(6);
player.AddAnimation(KCAnimation.Turn, new Animation(spriteSheet, Direction.Left, 12));
player.AddAnimation(KCAnimation.Jump, new Animation(spriteSheet, Direction.Right, 10));
player.AddAnimation(KCAnimation.Fall, new Animation(spriteSheet, Direction.Right, 11)).SetFrameDuration(6);
player.AddAnimation(KCAnimation.ClimbUp, new Animation(spriteSheet, Direction.Right, 13, 14, 15, 16, 17, 18)).SetFrameDuration(5);
player.AddAnimation(KCAnimation.ClimbDown, new Animation(spriteSheet, Direction.Left, 19, 20, 21, 22, 23, 24)).SetFrameDuration(5);
player.AddAnimation(KCAnimation.Crawl, new Animation(spriteSheet, Direction.Right, 7, 8, 9, 8)).SetFrameDuration(10);
player.AddAnimation(KCAnimation.Flip, new Animation(spriteSheet, Direction.Left, false, 25, 26, 27, 28, 29, 30, 31)).SetFrameDuration(3);
player.AddAnimation(KCAnimation.Dead, new Animation(spriteSheet, Direction.Right, 32));
new PlayerDieController(player);
player.SetAnimation(KCAnimation.Stand);
return playerInfo;
}
public static SpriteCreationInfo CreateIronKnight(Layer layer)
{
var ctx = layer.Context;
var playerInfo = CreatePlayer(ctx, layer, KCObjectType.IronKnight, 4, false);
var player = playerInfo.Sprite;
new IronKnightClimbController(player, ctx.FirstPlayer, playerInfo.GetBehavior<PlatformerPlayerController>());
new IronKnightBrickBreakerController(player);
var spriteSheet = GameResource<SpriteSheet>.Load(new GamePath(PathType.SpriteSheets, "ironknight"), ctx);
player.AddAnimation(KCAnimation.Stand, new Animation(spriteSheet, Direction.Left, 0));
player.AddAnimation(KCAnimation.Walk, new Animation(spriteSheet, Direction.Left, 1, 2, 3, 4, 5, 6)).SetFrameDuration(6);
player.AddAnimation(KCAnimation.Jump, new Animation(spriteSheet, Direction.Right, 25));
player.AddAnimation(KCAnimation.Fall, new Animation(spriteSheet, Direction.Right, false, 26, 27)).SetFrameDuration(30);
player.AddAnimation(KCAnimation.ClimbDown, new Animation(spriteSheet, Direction.Left, 7, 8, 9, 10, 11, 12));
player.AddAnimation(KCAnimation.ClimbUp, new Animation(spriteSheet, Direction.Right, 16, 17, 18, 19, 20, 21));
player.GetAnimation(KCAnimation.ClimbUp).SetFrameDuration(5);
player.GetAnimation(KCAnimation.ClimbDown).SetFrameDuration(5);
player.AddAnimation(KCAnimation.Crawl, new Animation(spriteSheet, Direction.Right, 13, 14, 15, 14));
player.GetAnimation(KCAnimation.Crawl).SetFrameDuration(10);
player.AddAnimation(KCAnimation.TransitionIn, CreateTransitionAnimation(spriteSheet, Direction.Right, 29, 4, 60, false));
player.AddAnimation(KCAnimation.TransitionOut, CreateTransitionAnimation(spriteSheet, Direction.Right, 29, 4, 30, true));
player.AddAnimation(KCAnimation.IronKnightClimb, new Animation(spriteSheet, Direction.Right, 22, 23, 24)).SetFrameDuration(10);
player.SetAnimation(KCAnimation.Stand);
new StompController(player, Sounds.EnemyBounce);
return playerInfo;
}
public static SpriteCreationInfo CreateRedStealth(Layer layer)
{
var ctx = layer.Context;
var playerInfo = CreatePlayer(ctx, layer, KCObjectType.RedStealth, 3, true);
var player = playerInfo.Sprite;
new RedStealthSwordController(player, playerInfo.GetBehavior<PlatformerPlayerController>());
var spriteSheet = GameResource<SpriteSheet>.Load(new GamePath(PathType.SpriteSheets, "redstealth"), ctx);
player.AddAnimation(KCAnimation.Stand, new Animation(spriteSheet, Direction.Right, 4));
player.AddAnimation(KCAnimation.Walk, new Animation(spriteSheet, Direction.Right, 12, 13, 14, 15, 16)).SetFrameDuration(6);
player.AddAnimation(KCAnimation.Jump, new Animation(spriteSheet, Direction.Right, 8));
player.AddAnimation(KCAnimation.Fall, new Animation(spriteSheet, Direction.Right, false, 9));
player.AddAnimation(KCAnimation.ClimbDown, new Animation(spriteSheet, Direction.Left, 10, 11)).SetFrameDuration(5);
player.AddAnimation(KCAnimation.Crawl, new Animation(spriteSheet, Direction.Right, 17, 18, 19, 18)).SetFrameDuration(10);
player.AddAnimation(KCAnimation.TransitionIn, CreateTransitionAnimation(spriteSheet, Direction.Right, 1, 3, 60, false));
player.AddAnimation(KCAnimation.TransitionOut, CreateTransitionAnimation(spriteSheet, Direction.Right, 1, 3, 30, true));
player.AddAnimation(KCAnimation.Attack, new Animation(spriteSheet, Direction.Right, false, 5, 6, 7)).SetFrameDuration(2);
player.AddAnimation(KCAnimation.AttackAlt, new Animation(spriteSheet, Direction.Right, false, 20, 23, 22, 21)).SetFrameDuration(1);
player.SetAnimation(KCAnimation.Stand);
return playerInfo;
}
private static Animation CreateTransitionAnimation(SpriteSheet sheet, Direction dir, int startFrame, int totalFrames, int totalAnimationDuration, bool reverse)
{
List<int> frames = new List<int>();
int frameDuration = 2;
int numFrames = totalAnimationDuration / frameDuration;
int index = 0;
int count = 0;
while (index < (totalFrames - 1))
{
frames.Add(startFrame + index);
frames.Add(startFrame + index + 1);
if (++count > (numFrames / totalFrames))
{
count = 0;
index++;
}
}
if (reverse)
frames.Reverse();
var a = new Animation(sheet, dir, false, frames.ToArray());
a.SetFrameDuration(frameDuration);
return a;
}
public void Damage(HitInfo hitInfo)
{
mHitController.RegisterHit(hitInfo);
}
public ulong InvincibleUntil
{
get
{
return mHitController.InvincibleUntil;
}
set
{
mHitController.InvincibleUntil = value;
}
}
}
}