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DRx3D committed Aug 2, 2023
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# Texture Coordinate Test

## Screenshot

![screenshot](screenshot/screenshot.png)
Expand All @@ -26,8 +24,3 @@ This model demonstrates the orientation of texture coordinates. The materials a
},
```

## License Information

Copyright 2017-2018 Analytical Graphics, Inc.
CC-BY 4.0 https://creativecommons.org/licenses/by/4.0/
Model and textures by Ed Mackey.
2 changes: 1 addition & 1 deletion Models/TextureCoordinateTest/metadata.json
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"name": "Texture Coordinate Test",
"path": "./Models/TextureCoordinateTest",
"summary": "Shows how XYZ and UV positions relate to displayed geometry.",
"createReadme": false
"createReadme": true
}
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# Texture Encoding Test

## Screenshot

![screenshot](screenshot/screenshot.png)
Expand All @@ -20,6 +18,3 @@ For each of three material slots, four sample models are provided that use diffe

![non-ignored_metadata](screenshot/non-ignored_metadata.png)

## License Information

Public domain ([CC0](https://creativecommons.org/publicdomain/zero/1.0/))
2 changes: 1 addition & 1 deletion Models/TextureEncodingTest/metadata.json
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"name": "Texture Encoding Test",
"path": "./Models/TextureEncodingTest",
"summary": "This asset tests that textures are sampled with correct transfer functions.",
"createReadme": false
"createReadme": true
}
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# Texture Linear Interpolation Test

## Screenshot

![screenshot](screenshot/screenshot.png)
Expand All @@ -16,6 +14,3 @@ This asset tests that linear texture interpolation is performed on linear values

> ⚠️ _**WARNING**: For technical and historical reasons, some engines — particularly those using WebGL 1.0 — apply sRGB decoding in the fragment shader. Such engines will "fail" this test, which is designed specifically to highlight a difference that is generally quite subtle. Modern APIs like WebGL 2.0 and WebGPU provide effective ways to avoid this issue._
## License Information

Public domain ([CC0](https://creativecommons.org/publicdomain/zero/1.0/))
2 changes: 1 addition & 1 deletion Models/TextureLinearInterpolationTest/metadata.json
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"name": "Texture Linear Interpolation Test",
"path": "./Models/TextureLinearInterpolationTest",
"summary": "Tests that linear texture interpolation is performed on linear values, i.e. after sRGB decoding.",
"createReadme": false
"createReadme": true
}
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# Texture Settings Test

## Screenshot

![screenshot](screenshot/screenshot.png)
Expand All @@ -18,8 +16,3 @@ The texture mirror test uses mirroring to find the green checkmark. A non-mirro

All of the failure conditions are a different shape from the corresponding success condition, as well as being red in color. Specifically, the only tests that expect a solid-green successful result do not offer a solid-red fail condition, they only offer X's. This is so that people who are red/green colorblind can still easily compare the "Test" and "Sample" columns and easily spot any differences by shape.

## License Information

Copyright 2017 Analytical Graphics, Inc.
CC-BY 4.0 https://creativecommons.org/licenses/by/4.0/
Model and textures by Ed Mackey.
2 changes: 1 addition & 1 deletion Models/TextureSettingsTest/metadata.json
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"name": "Texture Settings Test",
"path": "./Models/TextureSettingsTest",
"summary": "Tests single/double-sided and various texturing modes.",
"createReadme": false
"createReadme": true
}
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# Texture Transform Multi Test

## Screenshot

![screenshot](screenshot/screenshot_large.jpg)
Expand Down Expand Up @@ -58,8 +56,3 @@ The Clearcoat tests can be dark and low-contrast, an unfortunate consequence of

The "UV 1" boxes shown here are blank due to a known limitation in this rendering engine, described above. But the "UV 0" boxes are showing the crossed-out circle. This indicates that KHR_texture_transform has not been applied to any of the Clearcoat inputs.

## License Information

Copyright 2020 Analytical Graphics, Inc.
CC-BY 4.0 https://creativecommons.org/licenses/by/4.0/
Model and textures by Ed Mackey.
2 changes: 1 addition & 1 deletion Models/TextureTransformMultiTest/metadata.json
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"name": "Texture Transform Multi Test",
"path": "./Models/TextureTransformMultiTest",
"summary": "Tests if the KHR_texture_transform extension is supported for several inputs.",
"createReadme": false
"createReadme": true
}
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# Texture Transform Test

## Screenshot

![screenshot](screenshot/screenshot.jpg)
Expand Down Expand Up @@ -32,7 +30,3 @@ The bottom middle quad tests the scale parameter with UV coordinates of `(0.0, 0

The bottom right quad tests offset, rotation, and scale at the same time. If everything is supported correctly, the arrow should point to the green marker.

## License Information

[![CC0](http://i.creativecommons.org/p/zero/1.0/88x31.png)](http://creativecommons.org/publicdomain/zero/1.0/)
To the extent possible under law, Microsoft has waived all copyright and related or neighboring rights to this asset.
2 changes: 1 addition & 1 deletion Models/TextureTransformTest/metadata.json
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"name": "Texture Transform Test",
"path": "./Models/TextureTransformTest",
"summary": "Tests if the KHR_texture_transform extension is supported for BaseColor.",
"createReadme": false
"createReadme": true
}
5 changes: 0 additions & 5 deletions Models/ToyCar/README.md → Models/ToyCar/README.body.md
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# Toy Car

## Screenshot

![screenshot](screenshot/screenshot_large.jpg)
Expand All @@ -12,6 +10,3 @@ This model demonstrates the usage of [KHR_materials_sheen](https://github.com/Kh

This model also includes eight sample cameras, featuring different angles on the car and its materials. In software packages that represent camera locations with 3D markers, it may be beneficial to reduce the size of these markers, as marker size is not specified in glTF.

## License Information

Toy car model created by Guido Odendahl. Materials adjusted by Eric Chadwick. Public domain ([CC0](http://creativecommons.org/publicdomain/zero/1.0/)).
3 changes: 1 addition & 2 deletions Models/ToyCar/metadata.json
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"name": "Toy Car",
"path": "./Models/ToyCar",
"summary": "Toy car example using transmission, clearcoat, and sheen.",
"createReadme": false
}
"createReadme": true

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